Senior Game Designer

1 Year ago • All levels • Game Design

Job Summary

Job Description

As a Senior Game Designer, you will be responsible for designing game systems and features with the Game Director. You will write and help keep the design documentation up to date. Together with your team members, you will play a vital role in creating and implementing creative contributions according to the design. We are dedicated to crafting thought-provoking games that our players adore and are eager to enjoy endlessly. Every member of the Paradox team is committed to contributing their best and sharing the drive to achieve our goals, reaching new pinnacles as a united force. Creativity, autonomy, and self-initiation are the building blocks of our game development process, all made feasible by a substantial foundation of trust.
Must have:
  • Understanding of strategy games and experience in designing complex game systems.
  • Strong communicator and team player with direct impact on game quality.

Job Details

Your Mission

As a Senior Game Designer, you will be responsible for designing game systems and features with the Game Director. You will write and help keep the design documentation up to date. Together with your team members, you will play a vital role in creating and implementing creative contributions according to the design

As a creative force at Paradox, you are expected to have a genuine passion for Grand Strategy Games and a good understanding of what makes them so appealing to our players. If you want to be an important part of shaping the next generation of strategy games, don’t hesitate to apply!

Key Responsibilities

  • We believe that you have a solid understanding of strategy games and have experience with designing complex game systems.

  • Strong communicator and team player, as you will have a direct and influential impact on the quality and feel of the game.

Work Culture

We are dedicated to crafting thought-provoking games that our players adore and are eager to enjoy endlessly. Every member of the Paradox team is committed to contributing their best and sharing the drive to achieve our goals, reaching new pinnacles as a united force. Creativity, autonomy, and self-initiation are the building blocks of our game development process, all made feasible by a substantial foundation of trust. We are establishing this trust-based environment by having faith in our colleagues to act with the best of intentions.

Our culture evolves through our engagements with our players and our deep understanding of their desires and expectations. We're dedicated to comprehending our players and what they truly cherish in our games, as well as their mindset while enjoying them.

Practical information

Scope: Full-time and permanent

Reports to: Design Director

Location: This position is based in Sweden, Stockholm

30 days paid vacation (1).jpg

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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