Senior Game Designer (World of Tanks)

2 Months ago • 5 Years + • Game Design • Undisclosed

Job Summary

Job Description

Wargaming seeks a Senior Game Designer for its World of Tanks MMO. Responsibilities include feature ownership, controlling design direction and quality, working with core and meta gameplay, mentoring junior designers, participating in brainstorms and playtests, translating high-level vision into tangible gameplay, ensuring consistent experiences across platforms, and using data to inform design decisions. The role requires deep shooter experience and excellent communication skills. The successful candidate will contribute to the growth of the studio and foster a positive team environment.
Must have:
  • 5+ years Game Design experience
  • Deep understanding of F2P game design
  • Excellent communication & collaboration
  • Shooter experience (player or designer)
  • Feature ownership and quality control
Good to have:
  • Experience in shooter, RPG, or strategy games
  • Prototyping or rapid iteration experience
Perks:
  • 21+ days holiday
  • Paid sick leave
  • Career development opportunities
  • English language courses
  • Premium healthcare
  • Mental well-being program
  • Onsite gym and spa
  • Free parking
  • Free drinks & kitchen
  • Hellenic Bank benefits
  • Employee discounts
  • Personal gaming account
  • Subsidized canteen
  • Company events
  • Seniority awards
  • Referral program

Job Details

Job Overview

 

Wargaming is looking for a Senior Game Designer to work on the legendary World of Tanks action MMO game with 160 million registered users worldwide.

Reports to

Lead Game Designer

What will you do?

  • Feature owning in a separate team on the project. Controlling the game design direction and final quality of the features.
  • Working with meta and core gameplay. Focus here may differ depending on the current team’s priorities and backlog.
  • Mentoring other game designers, and working with other teams as a game design expert.
  • Participation in brainstorms & playtests.
  • Being responsible for translating the high-level game vision and design direction into tangible gameplay elements that work in concert with each other and with the other core disciplines (LD, narrative, level, art, sound, and tech) to create compelling and fun game experiences for the player.
  • Designing and communicating consistent game experiences across all main AAA platforms.
  • Using input from research, data analysis, and other teams to deeply understand customers and drive design decisions.

What are we looking for?

  • 5+ years of experience as a Game Designer.
  • Good understanding of the modern f2p game design from sides of both core and meta gameplay.
  • Deep shooter experience: as a player or as a game designer.
  • Excellent communication and collaboration skills.
  • Strong sense of responsibility.
  • Ability to work within restrictions to solve problems as they occur.
  • Active contribution to the growth of the studio. Lead by example, including demonstrating a willingness to give and receive feedback, collaborate with others to share techniques, and ideas, and contribute to a positive working environment.
  • Willingness to take initiative and responsibility to increase the quality of the game and the health of the team.
  • Deep understanding of the needs of game users, and familiarity with the various processes of game production and operation.

What additional skills will help you stand out?

  • Working experience in the role of a game designer in shooter, RPG, or strategy games.
  • Experience in prototyping or rapid iteration-based feature development.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:

  • 21 days holiday (additional days based on years of service: up to 25 days) + 15 days as public holidays
  • Paid Sick Leave up to a certain number of days, Marriage Leave
  • Career development and education opportunities within the company
  • English Language courses fully covered by the company upon Manager’s approval
  • Premium Private Health Care 
  • Mental well-being program (iFeel)
  • Onsite gym and spa
  • Free parking
  • Free drinks-equipped kitchen in every floor building
  • Hellenic Bank benefits
  • Employee discounts (e.g. restaurants, bars, etc.)
  • Personal Gaming Account 
  • Onsite canteen with subsidized prices for food and drinks
  • Company events, Social Clubs
  • Seniority Awards  
  • Referral program - You can recommend the best talents to the company and receive a reward 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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About The Company

Wargaming is a company with a rich history and a bright future. Founded in 1998, we have grown from a small team of passionate gamers into a global leader in the gaming industry. Our focus has always been on creating immersive and engaging experiences for our players, and we are constantly pushing the boundaries of what is possible in the world of gaming.


But our success is not just limited to our games. We are also committed to giving back to the community and making a positive impact on the world. We have established a number of initiatives to support education, technology, and the arts, and we are always looking for new ways to make a difference.


So if you are a talented and ambitious individual looking to make a real impact in the gaming industry, Wargaming is the place for you. Join us, and be a part of something truly special. 

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