Senior / Lead Material Artist

3 Months ago • All levels

Job Summary

Job Description

Senior / Lead Material Artist needed for AAA game development at Virtuos in Dublin. Must have expertise in PBR pipelines, Substance Designer/Painter, Zbrush, Unreal Engine, and a strong portfolio. Experience with photogrammetry is a plus.
Must have:
  • PBR pipelines
  • Substance Designer
  • Unreal Engine
  • Strong Portfolio
Good to have:
  • Photogrammetry
  • Zbrush sculpting
  • Shader creation
  • Maya proficiency
Perks:
  • Global training
  • Relocation support

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Black Shamrock is looking for a Material Artist to be part of our creative team and work on ambitious Playstation5, Xbox Series X and PC games. This is a full-time position based in our Dublin office, which involves working in an international environment. The ideal candidate will have a great aesthetic eye, strong understanding of AAA texture and material pipelines, and a history of working in Unreal with realistic and stylized content, with an ability to take creative direction from the Art Director and having shipped a AAA game. 

Responsibilities

  • Create high quality textures and physically based materials for use in real time rendering. 
  • Create target materials setting the quality and style standards for the project. 
  • Understanding requirements from key concept art to develop material library, and maintaining alignment with client specifications. 
  • Work closely with environment artists and lighters to understand the context of their needs. 
  • Mentoring of other Material Artists. 
  • Understand game’s visual language and adapt work accordingly.
  • Deliver work in accordance with the project's artistic direction, and ensure unified look and consistent quality across the project.
  • Update your work based on feedback, and technical engine requirements.

Qualifications

  • Comprehensive understanding of PBR pipelines 
  • Expert knowledge of procedural smart material creation in Substance Designer and Painter 
  • Good knowledge of sculpting in Zbrush and baking textures (tiling and otherwise) 
  • Proficient in one DCC (Maya preferably) 
  • Excellent understanding of materials in Unreal Engine.  
  • Ability to tweak and adjust textures within Photoshop 
  • Working knowledge of shader creation within Unreal 
  • Flexibility to work with multiple art disciplines to achieve the best results (Prop Art, Environment Art, Lighting team) 
  • Ability to create 3D assets. 
  • A strong portfolio showcasing your work 
  • A good understanding of art fundamentals 
  • Be proactive and self-motivated, work without direct supervision 
  • Experience with photogrammetry. 

WHAT WE OFFER 

  • Being part of one of the largest and fastest-growing game development studios in Ireland 
  • Dynamic career paths contributing to some of the world’s biggest AAA titles in gaming 
  • Opportunities to grow in a tight-knit community with a people-oriented culture 
  • Healthy work-life balance and flexible work arrangements 
  • Comprehensive company healthcare plan 
  • Occupational Pension Scheme (including employer contribution) 
  • Global training and development plans - study support, formal education, international experience, career planning and progression opportunities 
  • Bank for paid sick leave and wellness leave 
  • Subsidized leave 
  • Relocation support 
  • TaxSaver plans 
  • Career and international mobility opportunities with Virtuos Internal Mobility Program 

People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds. 

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Black Shamrock was founded in 2016 and acquired by the Virtuos Group in 2017. The studio is Ireland’s largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative, and dynamic as the projects that we work on. Black Shamrock is a place for talent to flourish and lifelong industry connections to begin.
Our in-house and full-service capabilities include narrative, game, sound and level design, animation, art, rigging, engineering, and graphics, to name a few areas our skilled team members work on. At Black Shamrock, we take pride in helping put Dublin on the world map as the birthplace of award-winning AAA games.

Job Info

  • Job Function Identification 813
  • Posting Date 10/01/2024, 03:23 PM
  • Locations Ireland, Dublin (Hybrid)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-BSD #LI-CH1

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