Material Artist

3 Months ago • 1 Years +

About the job

Job Description

Material Artist needed for AAA Sci-Fi shooter, strong Substance Designer, PBR, Maya and Megascans experience required.
Must have:
  • Substance Designer
  • PBR Materials
  • Maya Proficiency
  • Megascans Experience
Good to have:
  • ZBrush Expertise
  • Shader Knowledge
  • Material Blending
  • Procedural Shaders
Perks:
  • Medical Care
  • Flexible Hours
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Description

Sperasoft is hiring a Material Artist to one of the most popular sci-fi shooters ever.   

As a Material Artist, you will be responsible for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs.   

If you are passionate about materials creation, creating visually stunning (AAA-quality) assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you. 

Responsibilities

  • Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.  
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality 
  • Work closely with Level Artists to make materials that will be convenient for them to use.  
  • Maintain integrity and uniformity of material library. 
  • Setup materials in the engine and ensure they work correct and blend properly. 
  • Be independent, do research and implement the latest industry trends and techniques. 
  • Picking the right software for the job without focusing on Substance Designer specifically.  

Requirements

  • Deep & highly proficient knowledge of Substance Designer   
  • Knowledge of PBR and physically based material standards   
  • High proficiency with Maya or similar   
  • Experience with Megascans 
  • Strong communication and mentoring skills   
  • Autonomy and independence  
  • Good eye for appropriate stylization and detail   
  • Able to produce materials in a wide variety of styles and themes   
  • At least one shipped title within the industry   
  • Knowledge of material optimization for real time engines   
  • Experience in creating textures for complex semi-procedural shaders  
  • Knowledge about material blending systems  
  • English level: intermediate 

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

Role Information: EN 

Studio: Sperasoft 

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Art Services 

Service: Create 

Employment Type: Full-time, Permanent 

Working Pattern: Hybrid, Remote 

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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