Senior Pipeline Developer (Maya)

2 Months ago • 8 Years + • Technical Art • Undisclosed

About the job

Job Description

Build a Maya pipeline using OpenUSD, leveraging 8+ years of Python experience to create intuitive workflows for artists of varying skill levels. Strong communication skills and experience with git, unit testing, and object-oriented programming are essential.
Must have:
  • Maya Pipeline
  • Python Coding
  • OpenUSD
  • Git & Testing
Good to have:
  • Artist Experience
  • C++ Programming
  • Object-Oriented
  • Workflow Design
Perks:
  • Netflix Investment
  • Global Studios
The Maya Pipeline Developer collaborates with Pipeline Leads to build a Maya pipeline that spans Modeling, Rigging, Animation, and Tracking/Matchmove, using OpenUSD as a backbone. They leverage their production experience to create intuitive and self-documenting workflows that can be quickly adopted by users of differing skill levels, and which can operate efficiently on scenes of extreme scale and complexity. 

Key Responsibilities

    • Solve complex problems in the domain of Maya pipeline workflows
    • Write high quality Python code that is easy to maintain and is well-tested 
    • Communicate with artists to identify areas of inefficiency and help gather their requirements
    • Contribute to technical briefs and user documentation

Qualifications

    • Passion for staying on top of latest features in Maya
    • 8+ years experience writing Maya pipeline code using python
    • Strong written and verbal communication skills
    • Demonstrated talent for designing intuitive, artist-friendly workflows without sacrificing functionality
    • Understanding of object-oriented programming patterns
    • Comfortable with git and unit testing
    • Desire to probe and understand the inner workings of complex systems
    • Experience as an artist using Maya in production preferred
    • Experience writing a Maya pipeline using OpenUSD preferred
    • Experience programming in C++ preferred
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

Seoul, South Korea (Hybrid)

Munich, Bavaria, Germany (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Seoul, South Korea (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Mumbai, Maharashtra, India (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Scanline VFX

Similar Jobs

Ubisoft - Rigger - Projet non annoncé (F/H/NB)

Ubisoft, France (On-Site)

BOHEMIA INTERACTIVE as. - Vegetation Artist

BOHEMIA INTERACTIVE as., Czechia (On-Site)

Haptic - Art Director

Haptic, (Remote)

Climax Studios - Lighting Artist (UK based)

Climax Studios, United Kingdom (On-Site)

The Walt Disney Company - Senior Pipeline Technical Director

The Walt Disney Company, Canada (Hybrid)

Epic Games - Producteur Artistique Associé

Epic Games, Canada (On-Site)

Every matrix - Senior Artist

Every matrix, Sweden (Hybrid)

ILogos Game Studios - Art Director for Sci Fi FPS

ILogos Game Studios, (Remote)

Hasbro - Principal Character Artist

Hasbro, United States (On-Site)

Rocket Werkz - TECHNICAL ARTIST (UNREAL ENGINE)

Rocket Werkz, New Zealand (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Qikfox Cybersecurity Systems - Game Designer / 3D Artist

Qikfox Cybersecurity Systems, India (On-Site)

Maxis Studios - Animator - The SIMS

Maxis Studios, Spain (On-Site)

Activision - Expert Head Artist

Activision, Canada (On-Site)

Kojima Productions - 3D Rendering Programmer / Effects Programmer

Kojima Productions, Japan (On-Site)

Garena - Game Artist (Incubation Team)

Garena, South Korea (On-Site)

Rockstar Games - Senior Technical Artist: Rigging

Rockstar Games, United Kingdom (On-Site)

Plummy games - 2D Marketing Artist

Plummy games, Estonia (Remote)

Sucker Punch Productions - ART - Technical Artist

Sucker Punch Productions, United States (Remote)

Techland - Senior Character Hair (Grooming) Artist

Techland, Poland (On-Site)

Tencent - Senior Technical Artist UE5

Tencent, China (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in London, England, United Kingdom

Rebellion - Facilities and Administration Assistant

Rebellion, United Kingdom (On-Site)

Tesla - Sales Advisor

Tesla, United Kingdom (On-Site)

Microsoft - Azure Infrastructure Specialist, FSI, Global Banking

Microsoft, United Kingdom (On-Site)

Bally's Interactive - Commercial Accounts Administrator

Bally's Interactive, United Kingdom (On-Site)

Creative Assembly - Dialogue Engineer

Creative Assembly, United Kingdom (On-Site)

Agency Bell - Senior 3D Designer

Agency Bell, United Kingdom (Hybrid)

Climax Studios - Experienced Level Designer

Climax Studios, United Kingdom (On-Site)

Bragg - Group Financial Controller

Bragg, United Kingdom (Hybrid)

LeoVegas - Senior Technical Compliance Specialist

LeoVegas, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

LiquidX Studio - Real Time VFX Artist (Remote)

LiquidX Studio, Singapore (Remote)

Room 8 Studio - Project Art Director

Room 8 Studio, Latvia (Remote)

Wildlight Entertainment - Senior 3D Character Outsource Manager

Wildlight Entertainment, United States (Remote)

Rockstar Games - Character Artist (Associate / Mid-Level)

Rockstar Games, United States (On-Site)

Activision - Art Director - Materials/Textures - Infinity Ward

Activision, United States (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, Poland (Hybrid)

Searchability® - Senior VFX Artist

Searchability®, United States (Remote)

Aristocrat Gaming - Technical Artist II

Aristocrat Gaming, India (Hybrid)

Ingenuity Studios, LLC - Pipeline Technical Director

Ingenuity Studios, LLC, United States (Remote)

2K - Technical Art Director

2K, United States (Remote)

Get notifed when new similar jobs are uploaded