Senior Software Engineering Lead – Minecraft Build Team

2 Weeks ago • 4-7 Years • Full Stack Development • $117,200 PA - $229,200 PA

Job Summary

Job Description

This Senior Software Engineering Lead role focuses on Minecraft's build infrastructure and pipelines across 15+ platforms. Responsibilities include ensuring codebase security, optimizing development setups for hundreds of developers, and improving CI/CD pipelines. The role requires expertise in build systems, DevOps practices, and cloud services (Azure DevOps, GitHub, Azure). The successful candidate will lead a team, collaborate with product management, and drive improvements in the build system, while maintaining high code quality through documentation and metrics. The position demands strong technical skills, communication abilities, and a passion for telemetry and data-driven decisions.
Must have:
  • Lead engineering teams
  • Build system expertise (MSProj, CMake, etc.)
  • DevOps best practices
  • Cloud service experience (Azure)
  • High-quality code & documentation
Good to have:
  • Agile experience
  • Project management software expertise (Jira, Azure DevOps)
  • Troubleshooting and debugging skills

Job Details

Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.  

 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

 

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community. 

 

This team creates and supports the core build infrastructure and pipelines spanning 15+ platforms and is responsible for protecting the security of the codebase, the end-to-end signing of production binaries as well as optimizing development setup for hundreds of developers both on-site and remote.  As Minecraft is played on consoles, desktops, and mobile, our code base is multi-faceted and leverages cloud services such as Azure DevOps, GitHub, and many cloud-based Azure resources.   

 

You are passionate about end-to-end build infrastructure, DevOps best practices, and internal developer productivity – from build systems to CI/CD pipelines, to caching tools – that are fast, reliable, maintainable and enjoyable. You thrive on providing great customer service and creating a supportive environment for the internal Mojang development teams. You love using your technical background to bring clarity and understanding to complex projects, and can effectively communicate the work, timelines, and risks to any audience. Your passion for telemetry and data-driven decision-making helps raise the quality of the product and improve internal developer satisfaction.  

 

As a Senior Software Engineering Lead you are constantly looking to evolve our vision, service quality and roadmap, processes, documentation, and communication. Your technical acumen and attention to detail enables you to identify risks, drive development with predictability, and challenge how we work to continuously improve. Relationships and teamwork are important to how you inspire and lead teams to deliver their best work. 

 

Your role will be to collaborate across the organization, understand dependencies and communicate requirements, and work with Product Management to deliver regular improvements in the build system. The ability to track multiple release activities simultaneously will be key. 

 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

 


In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

Qualifications

Required Qualifications:  

  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
    • OR equivalent experience.
  • 3+ years of people management experience, specializing in build systems.

 

Preferred Qualifications: 

  • Bachelor's Degree AND 7+ years of experience in product/service/project/program management or software development OR equivalent experience. 
  • Experience working in Build systems (MSProj, Cmake, Nmake, Gradle, YAML, etc.) 
  • Experience working with both engineering and support teams in Agile based software delivery practices.  
  • Experience running teams using both Office Suite as well as project management software (Jira, Azure DevOps, TeamCity, GitHub, Hansoft, Asana etc.).  
  • Troubleshooting, debugging skills, and communication skills. 

 

Software Engineering M4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until April 25, 2025.

 

 

#mojangjobs

#gamingjobs 

Responsibilities

  • Lead a team of experienced full-time and contract software developers and manage sprint-based execution. 
  • Model best-practices of software engineering to your team, coach them in a growth mindset and their own career development, and care about their well-being and aspirations.  
  • Be a reliable expert in the development of game build improvements for the rest of your team, contributing to architecture and implementation as necessary.  
  • Collaborate with product management to develop objectives and key results; planning feature-work and bugs according to the team's capacity and Studio priorities.  
  • Drive for high-quality code through technical documentation, change reviews, and operational metrics 
  • Embody our  &  

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