Senior Technical Artist (Environment)

8 Months ago • 5-10 Years • Technical Art

Job Summary

Job Description

We're seeking a Senior Technical Artist specializing in Procedural Content Generation for Environments for a AAA project using Unreal Engine 5. Candidates must have 5+ years of experience, proficiency in foliage pipelines and vegetation systems, and expertise with procedural tools like Houdini. Experience with UE5 and biome generation is a plus.
Must have:
  • Procedural Content
  • Foliage Pipeline
  • Unreal Engine 5
  • Vegetation Systems
Good to have:
  • Biome Generation
  • Houdini Experience
  • Nanite Technology
  • UE5 Workflow

Job Details

We're looking for a talented and experienced Senior Technical Artist with a focus on Procedural Content Generation (PCG) for Environments to join us in the pre-production stage of a AAA original IP project. This is a unique and exciting opportunity to work on a high-profile project in Unreal Engine 5, contributing to breathtaking worlds and immersive environments. If you have a passion for pushing the boundaries of procedural content generation and a solid understanding of environment and foliage systems, we want to hear from you!

A snapshot of your role:

    • Develop and maintain a robust foliage pipeline, supporting everything from trees and small plants to wind, player interaction, and disturbance effects.
    • Create and optimize foliage materials using Unreal Engine's shading graphs, Maya, or HLSL, with a focus on performance and visual fidelity.
    • Integrate dynamic weather effects (wind, rain, snow) into vegetation systems for realistic environmental interactions.
    • Optimize foliage and biome assets, managing LODs, poly counts, shader complexity, and overall performance to ensure smooth gameplay experiences.
    • Drive biome generation and terrain authoring using procedural tools like Houdini and UE5’s PCG system.
    • Leverage UE5's Nanite technology for high-quality, optimized foliage.
    • Work closely with tech artists, graphics engineers, environment artists, and designers to ensure cohesive integration of procedural assets into the game.
    • Identify technical challenges, proactively develop solutions, and adapt to evolving project needs in a highly collaborative environment.

Sound like you? This is what we’re looking for:

    • 5+ years of experience in a technical art role in the games industry, with a solid understanding of environment art and procedural content generation.
    • UE5 experience is highly desirable, especially with Nanite and procedural content workflows, however we would consider candidates with AAA expertise working with custom engines.
    • Proven experience with foliage pipelines and vegetation systems in game development, including material authoring and weather FX integration.
    • Experience with SpeedTree, Houdini, or similar procedural tools for environment creation.
    • Strong problem-solving skills and the ability to think constructively while adapting to new challenges in a dynamic environment.
    • Proven ability to work autonomously with minimal supervision, while also collaborating effectively within cross-functional teams.

    • Nice-to-haves:
    • Experience with biome generation and large-scale procedural environment creation.
    • Strong understanding of performance optimization techniques for foliage and environment assets.
    • Familiarity with other game engines or custom procedural tools is a plus.
Please note, only those who submit a portfolio or reel showcasing relevant work will be considered for the role.

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