Senior Technical Artist: Shaders

1 Month ago • All levels • Technical Art

About the job

Job Description

Senior Technical Artist with extensive shader authoring experience, proficient in HLSL, GLSL, or Cg, strong knowledge of rendering optimization and lighting techniques in Unity. Must have deep understanding of performance profiling and optimization, ability to collaborate with other departments and strong problem-solving skills.
Must have:
  • Shader Authoring
  • HLSL/GLSL/Cg
  • Rendering Optimization
  • Unity Experience
Good to have:
  • Rigging
  • Tools Development
  • Pipeline Development
  • Mentorship Skills
Perks:
  • Community Focus
  • Growth Environment
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Who we are

At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.

We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company. If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.

About the Role

As a Senior Technical Artist with a focus on shaders, your mission is to enhance the visual quality and performance of our games by focusing on shader development, rendering optimization, and lighting techniques. You will be instrumental in building advanced shader systems, solving complex technical issues, and mentoring the art team on best practices in Unity. This role allows you to work across multiple projects, contributing to a central tech art team, where you'll create scalable, high-performance visual solutions that enhance the visual experience while optimizing for target platforms.

  • Develop and maintain advanced shaders and rendering pipelines for optimized game performance.
  • Troubleshoot and resolve shader-related technical issues, collaborating with art, design, and engineering teams.
  • Lead the implementation of lighting techniques and visual effects to ensure high visual fidelity across platforms.
  • Mentor and guide other technical artists, sharing best practices in shader development and performance optimization.
  • Build scalable tools and shaders that can be applied across multiple projects.

What You’ll Achieve

  • A set of shader and rendering pipelines optimized for performance and visual quality, usable across multiple projects.
  • Effective collaboration between the art, design, and engineering teams to maintain a consistent visual style and ensure smooth asset integration.
  • Up-to-date technical documentation for shader systems, rendering optimizations, and lighting techniques, shared with the team to promote best practices.
  • Mentorship and guidance to other technical artists, enhancing the team’s overall shader expertise.

What You’ll Need to be successful

  • Extensive experience in shader authoring, with proficiency in HLSL, GLSL, or Cg for high-quality visual output.
  • Strong knowledge of rendering optimization and lighting techniques in Unity.
  • Deep understanding of performance profiling and optimization of shaders, particles, and VFX for mobile and web-based games.
  • Ability to collaborate with other departments, including art, design, and engineering, to solve complex technical challenges and maintain visual consistency.
  • Strong problem-solving skills, with the ability to troubleshoot and optimize shaders and rendering pipelines for maximum performance.
  • Excellent mentorship and communication skills, with the ability to guide junior artists and share knowledge across teams.
  • Additional technical art skills such as rigging and tools/pipeline development are a big plus.

Why join us

There are many reasons to join us, but here are a few:

  • We strongly believe we are changing how games studios operate and at the core of what we do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why Fortis is a thriving environment that celebrates diversity, embraces inclusivity, and fosters growth.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

Fortis is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Fortis is a global game studio with a mission to create worlds that matter — that challenge minds, build connections, and inspire communities. Founded by industry veterans, Fortis believes games have the ability to create a positive impact on society and culture, and now more than ever, those are the experiences players are looking for. With team members already in the US, UK, Canada, Romania, Portugal and Brazil, Fortis is growing and seeks the best of the best from around the world in order, regardless of location, to create a best-in-class games studio. Join us!

Rio De Janeiro, Brazil (Remote)

Romania (Remote)

Canada (Remote)

Romania (Remote)

Brazil (On-Site)

Canada (Remote)

Rio De Janeiro, Brazil (Remote)

Brazil (On-Site)

View All Jobs

Get notified when new jobs are added by Fortis Games

Similar Jobs

Intel Corporation - Silicon Hardware Engineering - Intern, Bachelors

Intel Corporation, United States (On-Site)

Meta - Software Engineer, iOS

Meta, United States (On-Site)

Unity - Senior ML Engineer

Unity, Israel (On-Site)

Ubisoft - Senior Technical Artist [AAA]

Ubisoft, China (On_site)

Scanline VFX - Bidding Manager

Scanline VFX, India (Hybrid)

Pix Rock Vfx   - VFX Paint/Prep Artist

Pix Rock Vfx , India (On-Site)

Activision - Senior Tools Programmer

Activision, Poland (On-Site)

That's No Moon - Expert VFX Artist

That's No Moon, United States (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Blind Squirrel Games - Senior Generalist Engineer

Blind Squirrel Games, United States (Hybrid)

Intel Corporation - 3D-IC STCO Physical Design Intern.

Intel Corporation, United States (Hybrid)

Playrix - Playable Ads Developer

Playrix, Ukraine (Remote)

Playrix - Lead SDET

Playrix, Portugal (Remote)

FTF Studios - FTF Mid-Level Programmer

FTF Studios, (Remote)

Doge Labs,  Inc  - Gameplay Engineer - VR/Unity 6

Doge Labs, Inc , (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Canada

Marvell - Signal Integrity Engineer

Marvell, Canada (Hybrid)

CharacterAI - Data Scientist, Product

CharacterAI, Canada (On-Site)

Larian Studios - Senior VFX Artist | Artiste VFX senior

Larian Studios, Canada (On-Site)

Sago Mini - Product Owner

Sago Mini, Canada (On-Site)

AppLovin - Data Analyst

AppLovin, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Second Dinner - Senior Art Outsourcing Supervisor

Second Dinner, (Remote)

UNSEEN  Inc  - VFX Artist VFXアーティスト

UNSEEN Inc , Japan (On-Site)

Zynga - Technical Artist

Zynga, India (On-Site)

Virtuos - Experienced Technical Artist

Virtuos, Ireland (Remote)

Room 8 Studio - Project Art Director

Room 8 Studio, Croatia (On-Site)

Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc , Canada (On-Site)

Scanline VFX - Houdini Technical Supervisor

Scanline VFX, Canada (Hybrid)

Activision - Senior VFX Artist

Activision, Poland (On-Site)

Get notifed when new similar jobs are uploaded