Senior UI/UX Artist - Cup Heroes

1 Month ago • 4-8 Years • UI/UX Design

Job Summary

Job Description

Voodoo seeks a Senior UI/UX Artist for its new internal studio, focusing on "Cup Heroes," a promising mobile game. Responsibilities include supporting the Art Director in vision execution, designing and implementing high-quality scalable UI in Unity, optimizing UX flows, creating and maintaining a UI Style Bible, designing 2D assets, integrating and animating UI scenes in Unity, collaborating with Game Designers, iterating based on feedback and data, and proposing creative ideas for engagement. The ideal candidate possesses extensive mobile game UI/UX experience, strong Unity skills, excellent 2D design skills, experience with A/B testing, a keen eye for mobile game trends, and collaborative abilities within remote teams.
Must have:
  • Shipped mobile game UI/UX experience
  • Strong Unity skills
  • Excellent 2D design skills
  • Experience with A/B testing
  • Collaboration with remote teams

Job Details

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position can be Paris-based or full remote within CET time ±2h.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles.

In this exciting role, your focus will be on Cup Heroes, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment

Role

    • Support the Art director in the ideation and execution of the game’s vision.
    • Design and implement a high-quality, scalable UI from concept to final integration in Unity.
    • Develop and optimize UX flows of new and existing features.
    • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
    • Create high-quality  2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
    • Setup, integrate, and animate UI scenes in Unity.
    • Work with Game Designers to ensure UI supports gameplay and accessibility goals.
    • Iterate quickly based on team feedback and live user data.
    • Propose creative ideas to boost player engagement and improve the user experience.

Profile

    • Experience as a UI/UX Artist on shipped mobile games.
    • Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
    • Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
    • Experience with A/B testing interfaces or working with LiveOps features.
    • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
    • Ability to design, document and execute a consistent UI visual language.
    • Experience collaborating with cross-functional remote teams.
    • Fluent in English.
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