Senior Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

The Senior Technical Artist at Virtuos will support artists in daily tasks, troubleshoot issues, develop DCC and in-engine tools, research new technologies, document art processes, and train artists on best practices. Collaboration with programmers and other technical artists is essential. Proficiency in Unreal Engine, Unity, Maya, 3ds Max, and Photoshop is required. Experience with Unreal Engine 5 features (Nanite, Lumen) and scripting languages (Python, MEL, Max Script) is highly desirable. The role involves working on various game engines and DCC applications, supporting the development of exciting new gaming experiences.
Must have:
  • Support artists in daily tasks
  • Develop DCC and in-engine tools
  • Research and develop new technologies
  • Proficient in Unreal/Unity, Maya/3ds Max, Photoshop
  • Excellent communication and problem-solving skills
Good to have:
  • Unreal Engine 5 experience (Nanite, Lumen)
  • Game industry experience
  • Console development experience (PS5, XSX, NS)
  • Scripting (Python, MEL, Max Script)
  • Programming (C++, C#)
  • Shading languages (HLSL, GLSL)

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

Responsibilities: 

  • Support artists in their day-to-day tasks including troubleshooting, problem solving.
  • Develop DCC and in-engine tools to support artists.
  • Research and development of any new trends or tools to enhance the art pipeline
  • Writing documentation about art processes.
  • Teach artist best practices for art creation.
  • Work with programmers, artists and technical artists
  • Work with different commercial Game Engines like Unreal, Unity etc.
  • Work with different DCC apps like Maya, 3ds Max, Photoshop etc.

岗位责任:

  • 支持艺术家完成日常任务,包括故障排除和问题解决。
  • 开发DCC和引擎内的工具来支持艺术家的工作。
  • 研究和发展任何新的趋势或工具,以增强艺术流程。
  • 编写关于艺术过程的文档。
  • 教导艺术家最佳的艺术创作实践。
  • 与程序员、艺术家和技术美术合作。
  • 使用不同的商业游戏引擎,如UnrealUnity等。
  • 使用不同的DCC应用程序,如Maya3ds MaxPhotoshop等。

Qualifications

Qualifications:

  • Ability, interest and willingness to learn.
  • Excellent communication skills both written and verbally. 
  • Strong problem solving and trouble-shooting skills.
  • Strong interpersonal skills.
  • English language skills are required.
  • Understanding of games production is plus.

资格要求:

  • 学习能力和兴趣以及愿意学习的态度。
  • 出色的书面和口头沟通技巧。
  • 强大的问题解决和故障排除技能。
  • 良好的人际交往能力。

Really catch our eye with:

  • Experience in Unreal Engine 5’s latest features like Nanite, Lumen, etc. Is a plus.
  • Experience in game industry and has developed some really cool stuff.
  • Experience working with consoles, such as PS5, XSX, NS or newer.
  • Scripting experience, e.g., Python, MEL, Max Script.
  • Programming experience, e.g., C++, C#.
  • Shading Languages experience, e.g., HLSL, GLSL, etc.
  • 有使用Unreal Engine 5最新特性(如NaniteLumen等)的经验是一个加分项。
  • 在游戏行业有经验并开发了一些非常酷的东西。
  • 有与游戏机(如PS5XSXNS或更新款)工作的经验。
  • 具备脚本编写经验,例如PythonMELMax Script
  • 编程经验,例如C++C#
  • 具备着色语言经验,如HLSLGLSL等。

Job Info

  • Job Function Identification 1106
  • Posting Date 03/20/2025, 09:23 AM
  • Locations China, Chengdu
  • Job Function Schedule Full time

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