Technical Animator

2 Months ago • 7 Years +
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About the job

SummaryBy Outscal

Technical Animator needed with 7+ years experience in game dev, 3ds Max, Unreal Engine, and scripting. Join a team in Brno, Czech Republic.

About the job

Are you a seasoned technical animator with a passion for bringing characters to life in the gaming world? We are looking for a talented Technical Animator to join our clients team in Brno. This is your chance to work on cutting-edge character rigs and animation systems in a vibrant and innovative environment. The Role: As a Technical Animator, you will be the linchpin between the animation, design, and engineering teams, ensuring that character rigs are both complex and efficient. Youll be diving into Unreal Engine, setting up gameplay animation blueprints, and developing smooth workflows that keep everything running seamlessly. Key Responsibilities: Character Rigging: Create and maintain complex, efficient character rigs that move and bend just right, ensuring rigging and skinning workflows are optimal. Unreal Engine Integration: Develop gameplay animation blueprints and set up assets within Unreal Engine, ensuring smooth transitions from animation software to the game engine. Pipeline Optimization: Work cross-departmentally to refine and optimise animation pipelines and procedures, creating tools for artists and animators using scripting languages like Python. Technical Bridge: Act as the key liaison between the animation team and the design/engineering teams, solving technical issues and ensuring effective communication. Asset Management: Manage online animation databases, clean obsolete data, and optimise workflow processes. Skills and Experience: Minimum of 7 years experience in the games industry, focusing on animation game systems. Expertise in 3ds Max for rigging, skinning, scripting, and building animation systems such as Animation Blueprints, Mecanim, or similar. Proficiency with Unreal Engine, including Control Rig and Animation Blueprints. Strong scripting skills with languages such as Python, MEL script, and LUA. Familiarity with Havok and/or FBX SDK. Experience in shipping AAA games. Bonus Points For: A degree in Computer Animation, Computer Science, or a related field. Experience with version control software, particularly Perforce. Familiarity with asset/task tracking tools like JIRA and Shotgun. Perks and Benefits: Join a team of gaming enthusiasts in a modern office designed for both work and relaxation. Enjoy 5 weeks of vacation, flexible working hours, on-site gym, and sponsored massages. Sabbatical leave after seven years with the company. Participate in social and team-building events, both in and out of the office. Relocation package available for EU citizens. If youre passionate about the world of gaming and have the technical skills to match, this is an opportunity you dont want to miss. Apply today and be part of a team thats dedicated to creating immersive, unforgettable gaming experiences!

About The Company

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Here at Skillsearch, we're a recruitment company. In the simplest form, this means we place people at new companies - but actually, it's so much more than that. We exist to make recruitment as quick and easy as possible for everyone involved. When you work with us you're signing up for support throughout the whole process from planning interviews to salary negotiation. Rather than trying to sell a 'dream job' or finding you 'top talent', we work hard to make matches between people and companies that genuinely fit well together.


Our company is made up of a team of dedicated consultants who work across a range of niche technologies including Games, Virtual Reality, AR and XR, Workday®, Oracle, Peoplesoft, SAP and Data, and we are always exploring other cutting-edge markets. That means even if you don't see your area in that list, please get in touch and we'll be happy to talk through with you how we can help.


We have worked in over 35 countries in the last 12 months alone and alongside our Brighton office we have a dedicated team based in the Philippines for the China and EMEA market, the US for the North America market, and soon to be a 4th office in the MENA region - so when we say we work across the globe we really mean it (although breaking into the Arctic/Antarctic market hasn't been overly successful so far...)


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