Technical Producer

2 Months ago • All levels

Job Summary

Job Description

FuturLab is looking for a Technical Producer to oversee the core and technical teams for PowerWash Simulator 2. This role involves creating and tracking tasks, organizing teams, and ensuring the delivery of fixes and features for the base game and updates. The Technical Producer will take a big-picture view of the project, keeping stakeholders informed of progress and managing various aspects of the development process, including project management, sprint coordination, technical pipeline optimization, and cross-team communication. This also includes risk assessment, resource management, QA support, live operations, and stakeholder reporting. The role requires running standups, sprint planning, collaborating with tech leads, managing Jira, and refining development workflows.
Must have:
  • Project management and planning.
  • Sprint and roadmap coordination.
  • Technical pipeline optimization.
  • Cross-team communication.
  • Risk assessment and problem-solving.

Job Details

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. 

We are looking to hire a Technical Producer to oversee the work of our core and technical teams on PowerWash Simulator 2. The successful candidate will join the production team where they will create and track tasks and organise teams to ensure delivery of fixes and features for both base game and updates. They will be working with a big-picture view across the project and keep key stakeholders updated on progress.  

 

Key Responsibilities 

  • Project Management & Planning: Work closely with programmers, designers, and artists to define technical milestones, estimate resource, and prioritise work based on project needs. 
  • Sprint & Roadmap Coordination: Manage sprint cycles, track tasks, and ensure that the team stays aligned on goals and deadlines. 
  • Technical Pipeline Optimization: Oversee and facilitate improvements to development pipelines, build processes, and tooling. 
  • Cross-Team Communication: Act as the bridge between engineering and creative teams, ensuring clear expectations and documentation for technical features. 
  • Risk Assessment & Problem Solving: Identify technical risks early and work with teams to mitigate potential roadblocks before they become issues. 
  • Team Capacity & Resource Management: Monitor team bandwidth, identify skill gaps, and collaborate with leadership to ensure the right people are in place to meet project demands. 
  • QA & Build Management Support: Ensure smooth build deployments, coordinate with QA, and help maintain game stability throughout development. 
  • Live Ops & Post-Launch Support: Work with the team to plan patches, updates, and ongoing technical support for PWS2. 
  • Stakeholder Reporting: Provide regular updates on technical progress, challenges, and potential improvements to leadership and team members. 

Day-to-Day Responsibilities 

  • Running standups, sprint planning, and retrospectives with the PWS2 tech and FuturLab’s Core Tech teams. 
  • Collaborating with tech leads and the Senior Producer to ensure realistic development timelines. 
  • Managing Jira to track progress and adjust priorities on tasks based on the needs of the project. 
  • Communicating with designers and artists about technical constraints and solutions. 
  • Coordinating with QA to ensure builds are functional and issues are logged properly, then triaging them appropriately  
  • Reviewing and refining development workflows for efficiency. 
  • Helping prioritize and manage tech debt while keeping production moving forward. 
  • Working with external partners or middleware providers if necessary. 

 

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About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

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