Tools Software Engineer

31 Minutes ago • 5 Years + • Full Stack Development • $71,000 PA - $100,000 PA

Job Summary

Job Description

Electronic Arts' Maxis studio seeks an experienced Tools Software Engineer to develop and maintain tools for The Sims franchise and the next-generation game platform, Project Rene. This role involves collaborating with designers, artists, and engineers to improve existing tools and implement new features focused on usability, stability, and efficiency. The engineer will author technical design documents and work primarily in C#/C++. Responsibilities include identifying areas for improvement, implementing new features, ensuring stability, and optimizing workflows. The ideal candidate has experience building tools with a large user base using C++/C#/WPF to manipulate complex data and working within collaborative environments.
Must have:
  • 5+ years experience developing content creation tools
  • Experience with C++/C#/WPF
  • Experience with large user-base tools
  • Experience with complex data manipulation
  • Collaborative work experience across multiple disciplines
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

The Sims is looking for an experienced engineer who can help develop new tools and pipelines to support our community for years to come. This engineer will work in an experienced studio that has collectively built almost all Sims games in the past two decades. You will work across multiple disciplines to maintain game development tools to improve usability, stability and workflow velocities. You will report to a Development Director and the bulk of your work will be done in C#/C++.

As a Tools Software Engineer for a game at Maxis, you will

  • Work with designers, producers, artists, and engineers to identify opportunities to improve the proprietary tools stack

  • Implement new features for tools with user efficiency and stability in mind

  • Author technical design documents detailing software requirements

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • Bachelor/Master’s degree in Computer Science, Computer Engineering, or related field OR 5+ years experience developing content creation tools for interactive entertainment/games

  • Experience building tools or applications in C++/C#/WPF, that have a medium to large user base and that are used to manipulate complex amounts of data

  • Experience working in collaborative environments with diverse roles including design, production, and art

  • Experience with Windows and development tools (e.g. Perforce, Visual Studio)

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) * $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
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About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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