Visual Design Art Intern - TFT - Summer 2025 (Remote)

2 Months ago • Upto 1 Years • UI/UX Design

Job Summary

Job Description

As a Visual Design Intern for TFT Gameplay at Riot Games, you'll contribute to in-game UI experiences, crafting 2D vector UI art. Responsibilities include creating UI visuals balancing aesthetics and functionality, collaborating with cross-functional teams (UX, Motion Graphics, Engineering), and implementing UI in the game engine. You'll work with tools like Figma, Photoshop, Illustrator, and Riot's proprietary engine, ensuring pixel-perfect assets across devices. A strong understanding of game design pipelines, color theory, typography, and player empathy is crucial. The internship is a 12-week, full-time, remote position.
Must have:
  • Currently enrolled in art/design program
  • Graduating in 2026
  • Full-time availability (12 weeks)
  • Eligibility to work remotely
  • UI/UX design experience (Figma)
  • Proficient in Photoshop & Illustrator
  • Knowledge of game design pipelines
Good to have:
  • Experience with Unity/Unreal Engine
  • Cross-platform visualization experience
  • Thematic art direction experience
  • Motion graphics experience (Spine, After Effects)
  • League of Legends/TFT familiarity
Perks:
  • Paid internship
  • 401k participation
  • In-game perks
  • Play Fund
  • Intern-focused events

Job Details

Riot Visual Designers seek to craft the best player experiences through their knowledge of systemic design, graphic design, layout, typography, and color theory. Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for an interface or communication challenge. 

As a Visual Design Intern for TFT Gameplay, you will contribute to in-game UI experiences that enhance the gameplay fun of Teamfight Tactics. You will handcraft 2D vector UI art that considers interaction states, color, typography, iconography, and layout. You will also have the chance to work with these elements in a variety of tools like Figma, Photoshop, Illustrator, and new tools like Riot's proprietary League game engine. You will work alongside art directors, visual designers, UX designers, motion graphics artists, gameplay engineers and more to translate abstract UX designs into beautiful and functional visuals directly in our game engine. Functionality, thematic resonance, and player empathy will be top of mind as you help push for the highest visual quality.

Responsibilities:

  • Create 2D UI visuals that balance aesthetics with functionality and follows the Teamfight Tactics quality, style, and visual design conventions.
  • Work closely with the Visual Design lead and UI team to support in-game features for new sets that reinforce product goals.
  • Collaborate with a team of UX, Motion Graphics, Production, Audio, and Engineering experts to design and bring new UI to life.
  • Implement your UI in the engine, carefully ensuring every asset is pixel-perfect across all devices from PC to Mobile.
  • Balance craft and product feedback with a strong empathy and focus on player value.

Required Qualifications:

  • Currently enrolled in an art, visual design, or related degree program.
  • Graduating during the 2026 calendar year.
  • Available to work full-time hours for the 12 week internship duration.
  • Eligible to work in the country that you reside in during this remote program.
  • Visual design experience in Figma and/or other UI/UX design apps.
  • Experienced with Photoshop and Illustrator.
  • Knowledge of game design pipelines, including optimization, localization, and implementation.

Desired Qualifications:

  • Comfortable working in game engines like Unity or Unreal.
  • Experience visualizing player flows for cross-platform experiences (PC and Mobile).
  • Experience applying thematic art directions to temporary feature spaces.
  • Experience in secondary crafts such as motion graphics and illustration.
  • Familiarity with motion graphics software like Spine, After Effects, etc.
  • Knowledge of League of Legends / Teamfight Tactics IP and style.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

General Portfolio Advice:

  • Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
  • Online format is preferred (Artstation, personal websites, etc.)
  • If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
  • Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
  • Ensure your portfolio showcases your best work
  • Fan Art? Sure! It shows your versatility as it relates directly to our art style
  • Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio

Applications close Friday, January 10th, 2025 at 11:59pm PT 

Our Perks:

Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Programs team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.

Riot Games fosters a player and workplace experience that values teamwork embodied by the and . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of and our ongoing work to build the .

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

(Remote Only) The hourly rate for this internship is USD $39.13

 

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About The Company

Riot Games is a video game developer, publisher, and esports tournament organizer best known for League of Legends.

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