3D Graphics Engineer

11 Months ago • All levels

Job Summary

Job Description

3D Graphics Engineer with expertise in C++, GPU programming, modern GPU architectures, and 3D rendering techniques to develop high-quality graphics for Oxide's proprietary engine.
Must have:
  • C++ Programming
  • GPU Programming
  • 3D Graphics Pipeline
  • Rendering Techniques
Good to have:
  • VR Technology
  • Shader Programming
  • CPU Optimization
  • Deferred Rendering

Job Details

Duties:
Develop and implement graphics techniques, algorithms, libraries, and tools to produce high-quality 3D graphics using Oxide’s proprietary engine. Optimize rendering performance to maximize graphics quality and ensure smooth frame rates and efficient memory usage. Collaborate with other members of the game development team, including technical artists, designers, and gameplay engineers, to integrate 3D assets and implement graphical features. Work on customizing and enhancing the game engine to support specific graphics features and optimizations based on game specifications. Develop real-time rendering techniques including deferred, forward + rendering, shadows, and anti-aliasing. Create and optimize shaders to achieve desired visual effects while maintaining performance standards. Contribute to the development and improvement of 3D content creation tools and pipelines, streamlining the workflow for artists and designers. Identify and resolve graphics-related issues and bugs during development and testing phases. Stay updated with the latest advancements in real-time rendering techniques and graphics technologies, incorporating cutting-edge approaches where applicable. Document the graphics-related systems, processes, and best practices for reference and future use. Conduct thorough testing of graphics features to ensure they meet the required visual and performance standards.

Requirements:
Must have Bachelor’s degree in Computer Science, Game Design and Development, or a related field and demonstrable knowledge of or coursework involving:
  • C++
  • GPU, and shader programming
  • modern GPU architectures and 3D graphics pipeline
  • CPU optimization techniques including SIMD
  • 3D math
  • VR technology
  • rendering techniques including deferred, forward + rendering, shadows, and anti-aliasing.

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