Animator - Li Post (Yuanguang 84)

1 Month ago • All levels • Animation

Job Summary

Job Description

Lilith Games is seeking a passionate Animator for a full-time Li Post position in Shanghai. This role involves comprehensive planning and creation of high-quality 3D animations for game projects, focusing on both creative and technical excellence. The Animator will lead quality control, optimize cross-departmental collaboration, and ensure efficient animation implementation within the engine. Responsibilities also include managing work plans, adapting to project rhythms, and coordinating with external outsourcing teams to maintain seamless production standards. Candidates should possess strong animation theory, proficiency in DCC software, and a keen insight into the game industry.
Must have:
  • Responsible for overall planning and creation of high-quality 3D animations, ensuring creative and technical breakthroughs.
  • Lead animation quality control, optimize cross-departmental communication for precise engine implementation.
  • Formulate and adjust work plans, ensuring efficient iteration and project progress.
  • Liaise with outsourcing teams, integrate resources, and ensure seamless external production alignment.
Good to have:
  • Excellent project works in the game or film animation field, especially those with unique insights in 3C animation or FPP firearm animation
  • Possess basic knowledge of the UE engine, capable of quickly implementing and optimizing animation effects within the engine
  • Experience in guiding motion capture actors and processing motion capture data

Job Details

Job Description

1. Responsible for the overall planning and creation of high-quality 3D animations in game projects, ensuring breakthroughs in both creativity and technology;

2. Lead the quality control of animation performance, optimize and improve communication and collaboration processes across departments (planning, programming, art) to ensure accurate implementation of animations within the engine;

3. Formulate and adjust work plans, flexibly respond to project rhythms, and ensure efficient iteration and project progress;

4. Liaise with outsourcing teams, coordinate resource integration, and ensure seamless integration of external production with internal standards.

Job Requirements

1. Solid animation theory foundation and excellent creative thinking, capable of independently conceiving and realizing high-quality animation performance;

2. Proficient in at least two mainstream DCC software such as Maya, 3D Max, or Motionbuilder, with the ability to quickly solve technical problems;

3. Possess keen insight into the game industry, and be able to flexibly apply animation professional skills and creative experience to the field of game development;

4. Skilled in competitive product analysis and action deconstruction, able to transform market and technology trends into project advantages;

5. Good cross-departmental communication and collaboration skills, able to coordinate and integrate opinions from all parties to efficiently advance projects; Passionate about animation creation and games, strong sense of responsibility, self-driven, and team spirit.

Bonus Points:

1. Excellent project works in the game or film animation field, especially those with unique insights in 3C animation or FPP firearm animation, are preferred;

2. Possess basic knowledge of the UE engine, capable of quickly implementing and optimizing animation effects within the engine;

3. Experience in guiding motion capture actors and processing motion capture data.

Note: Li Post refers to Lilith's external编制岗位 (external编制 position), where Lilith is responsible for recruitment and management, and the full-time employee signs a labor contract with a third-party human resources outsourcing company.

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