Creature Technical Director

2 Weeks ago • 3-5 Years

Job Summary

Job Description

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles, and props in Maya. They troubleshoot creature pipeline issues, script utilities, and mentor entry-level artists. Responsibilities include rigging and enveloping in Maya for vehicles, characters, and creatures, running simulations, and participating in reviews and meetings. The role requires strong technical skills and a collaborative approach within a fast-paced production environment. This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.
Must have:
  • 3 years relevant professional experience or 5 years of relevant experience
  • Experience as Maya rigger for assets in digital animation.
  • Experience running simulation shotwork.
  • Experience in corrective sculpting.
  • Knowledge of anatomy and enveloping.
  • Positive attitude and team player.
  • Good communication skills.
Good to have:
  • Experience with Massive or Houdini crowd software.
  • C++
  • Basic proficiency in another discipline.
  • Proficiency with Linux.
  • Expertise with Maya.
  • Experience with python scripting.

Job Details

Position Summary

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

What You’ll Do

  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures

  • Run cloth, hair, rigid body, crowd, or muscle simulations

  • Troubleshoot creature pipeline issues for artists in other disciplines

  • Script utilities/tools/plug-ins in Maya

  • Participate in reviews, dailies, and department meetings as required

  • Mentor entry level artists

  • Special projects as necessary

What We’re Looking For

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - modeling, texture, TD, animation

    • Proficiency with Linux

    • Expertise with Maya

    • Experience with python scripting

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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About The Company

San Francisco, California, United States (Hybrid)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

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