The Technical Artist will be responsible for building and maintaining workflows, creating and maintaining tools to improve work efficiency, and proposing and researching technologies to improve graphic quality in new projects. The candidate should be able to proactively identify and solve problems. The role involves developing plugins and tools for DCC tools like Maya, developing tools using Python, and requires strong problem-solving skills. The candidate should also provide a resume with photo, a work history including all game titles and roles, a list of programming languages used with years of experience, software used (Photoshop, Maya, Eclipse etc.) and portfolio. The application must also include a buildable executable file, a video of screen captures, and a readme.txt file with instructions.