The Technical Artist will be responsible for building and maintaining workflows, creating and maintaining tools to improve work efficiency, and proposing and researching technologies to improve graphic quality in new projects. The candidate should be able to proactively identify and solve problems. The role involves developing plugins and tools for DCC tools like Maya, developing tools using Python, and requires strong problem-solving skills. The candidate should also provide a resume with photo, a work history including all game titles and roles, a list of programming languages used with years of experience, software used (Photoshop, Maya, Eclipse etc.) and portfolio. The application must also include a buildable executable file, a video of screen captures, and a readme.txt file with instructions.
Good To Have:- Communication skills with programmers and artists
- Experience in development using game engines
- Experience in tool development using C++/C#
- Experience in developing rigging tools in Maya
Must Have:- Experience developing plugins/tools for DCC tools (Maya etc.)
- Experience developing tools using Python
- Ability to proactively identify and solve problems.