Expert Technical Animator

1 Hour ago • 8 Years + • Animation • Undisclosed

About the job

Job Description

CD PROJEKT RED seeks an Expert Technical Animator for their Boston studio to work on Project Orion. Responsibilities include creating and driving animation systems for characters, vehicles, and weapons; collaborating with artists and engineers on optimization; independently solving complex technical challenges; defining and documenting animation processes and tools; maintaining the pipeline; preparing briefs for outsourcing; collaborating with other teams; and mentoring junior staff. The ideal candidate possesses 8+ years of experience as a Technical Animator, expertise in Maya, MotionBuilder, and UE5/Blueprint, and a strong portfolio showcasing technical animation skills. The role involves working in Boston in a hybrid or full-time capacity.
Must have:
  • 8+ years experience as Technical Animator
  • Expert in Maya, MotionBuilder, UE5/Blueprint
  • Strong portfolio demonstrating expertise
  • Excellent communication & collaboration skills
  • Create & drive animation systems
  • Solve complex technical challenges
  • Maintain animation pipeline
Good to have:
  • Motion matching experience
  • Scripting (Python, LUA)
  • AAA First-person title experience
Perks:
  • Company-paid medical, dental, vision, mental healthcare
  • Paid leave (20-26 days)
  • 401k with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Trainings and courses
  • Company merch
  • Dog-friendly office

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Technical Animator to join our studio in Boston to work on Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This position will work with leads, directors, and animators and the engineering teams to drive our tools development and pipelines for animation across characters, vehicles, and weapons.

Daily Responsibilities

  • Experience in creating and driving animation systems for characters, weapons and vehicles.
  • Working closely with artists and engineers on creating highly optimized animation systems.
  • Ability to work independently on efforts to solve complex technical challenges.
  • Defining and documenting technical animation processes, tools and best practices. 
  • Maintaining the animation pipeline.
  • Write and prepare briefs for work with outsource vendors, review work as necessary.
  • Communicating and cooperating with other teams, while pursuing common goals.
  • Work with directors and Production to estimate and plan work.
  • Mentor other technical animators, animators and artists and help build an environment of creativity, trust and excellence.

Qualifications

  • Ability to work independently to identify and own work, deliver results.
  • At least 8 years of experience as a Technical Animator.
  • Expert level experience with rigging in Maya and motion builder.
  • Expert level knowledge of UE5/Blueprint.
  • Solid portfolio demonstrating expertise.
  • Meticulous attention to detail, especially with character deformation and physics.
  • Excellent communication, presentation, and collaboration skills.
  • Positive attitude towards receiving feedback and exchanging knowledge.
  • Able to deliver and receive feedback in a productive and accountable manner.
  • Avid and passionate gamer.

Nice to have

  • Experience with Motion matching.
  • Scripting proficiency in languages such as Python, LUA, etc..
  • Prior experience with First person AAA titles.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click  to report them.

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About The Company

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Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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