The Junior Technical Artist will collaborate with art and programming teams to produce optimized, high-quality visual assets and tools. Responsibilities include creating specialized tools for artists and level designers, developing shaders and materials (primarily for Environment/Character and UI Designers), environmental look development, creating full-screen effects, developing the rendering pipeline from the visual side, and working on special effects and assets using tools like Houdini. This role requires close collaboration and a strong understanding of both artistic and technical aspects of game development to enhance visual quality and efficiency.