Lead Animator

1 Month ago • 10 Years + • Animation

Job Summary

Job Description

Lead Animator responsible for spearheading 3D console game animation development. Key responsibilities include understanding directorial vision, setting animation goals, collaborating with planners on game design integration, managing animation production and quality control with internal/external teams, implementing and optimizing animations within the game engine, and ensuring project deadlines are met. The role demands strong communication, team management, and proficiency in software like Maya, 3ds Max, or Blender, alongside Unreal Engine or Unity experience.
Must have:
  • 10+ years consumer game dev experience
  • Lead Animator experience on released 3D console games
  • Proficient in Maya, 3ds Max, or Blender
  • Unreal Engine or Unity animation implementation experience
  • Excellent communication and teamwork skills
  • Experience in scheduling and team management
Perks:
  • Flexible work environment
  • Commute allowance (full pass reimbursement)
  • Communication allowance (up to 10,000 JPY/month)
  • Self-development allowance (up to 20,000 JPY/month)
  • Overtime/midnight meal allowance
  • Annual health check allowance
  • Free drinks
  • Gift cards (twice a year)
  • Employee assistance program (EAP)
  • Condolence/celebratory payments
  • Long-service awards

Job Details

チーム紹介/About the Hiring Team

ライトスピード・ジャパンは、世界中のオーディエンス向けにオリジナルのAAA級アクションゲームタイトルの制作に特化しているゲーム開発スタジオです。著名なゲームディレクターとして知られる伊津野英昭(いつの ひであき)が率いる当スタジオは、東京と大阪の2つの拠点で活動しています。

柔軟で包括的な職場環境を提供し、ゲーム制作の限界を押し広げる才能と情熱にあふれるゲームクリエイターの参加を非常に歓迎しています。

LightSpeed Japan Studio is a game development studio dedicated to crafting original AAA action game titles for global audiences. Led by industry veteran Hideaki Itsuno, the studio operates across two locations in Tokyo and Osaka.

The studio offers a flexible and inclusive work environment and actively welcomes game creators who are full of talent and passion for pushing the boundaries of game development.

仕事内容/What the Role Entails

仕事内容

1. 3Dコンソールゲームのアニメーション開発を主導する。 

2. ディレクター&アートディレクターの意図を理解し、基本方針と目標を設定する。 

3. プランナーと協力し、ゲームデザインに沿ったアニメーションを設計する。 

4. 内外の開発チームと連携し、アニメーションの制作と品質管理を行う。 

5. ゲームエンジンでの実装・調整を行い、最適な動作を実現する。 

6. プロジェクトの進行を管理し、スケジュール通りに成果物を納品する。

応募資格/Who We Look For

応募条件

1. 10年以上のコンシューマーゲーム開発経験があること。 

2. リードアニメーターとして3Dコンソールゲームをリリースした経験があること。 

3. Maya、3ds Max、Blenderのいずれかに精通していること。 

4. Unreal EngineまたはUnityでのアニメーション実装経験があること。 

5. 内外の開発チームと円滑に連携できるコミュニケーション能力があること。 

6. スケジュール管理やチームマネジメントの経験があること。

一緒に働く魅力/Why Join Us?

勤務地
大阪(JR大阪駅イノゲート大阪)、東京(虎ノ門ヒルズビジネスタワー)※希望に添います

賃金
年収額:応相談(昇給/賞与あり)
※経験・スキル等を考慮し、当社規定により優遇します。
※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日
就業時間 09:30 ~ 18:30  休憩時間 60分
役職により裁量労働制あり
完全週休2日制(土日・祝日)
有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日
年末年始休暇(12/30~1/3)
病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生
<各種保険>
健康保険 、雇用保険、 労災保険、 厚生年金保険、 総合福祉団体定期保険(GTL)
業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)
海外旅行保険

<各種手当>
通勤手当(定期代全額支給) 、通信手当(上限1万円/月)、 自己啓発手当(上限2万円/月)、 残業深夜食事手当(上限1200円/日)、 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>
フリードリンクコーナー 、ギフトカード(お盆、正月の2回支給、2万円/1回)
従業員支援プログラム(EAP) 、慶弔見舞金 、永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent

テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

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