VFX Artist

40 Minutes ago • 2-5 Years • Technical Art

Job Summary

Job Description

nDreams Studio Elevation seeks a VFX Artist for a 12-month contract to create and implement visually stunning effects in their VR games. Responsibilities include collaborating with the Art Director, developing effects within Unreal Engine, optimizing for VR performance, troubleshooting VFX systems, and ensuring high-quality, immersive experiences. The ideal candidate possesses expertise in Unreal Engine, VFX tools (Photoshop, Maya), shader networks, particles, and dynamic systems, along with strong problem-solving and communication skills. Experience with VR development and scripting languages (Python or HLSL) is a plus.
Must have:
  • Unreal Engine VFX experience
  • Proficiency in Photoshop, Maya
  • Understanding of VR performance constraints
  • Excellent problem-solving skills
  • Collaboration & communication skills
Good to have:
  • VR development experience
  • Scripting (Python, HLSL)
  • Pre-viz tools experience
  • Published game VFX work
Perks:
  • Flexible hours
  • Duvet days
  • Birthday off
  • Personal development time
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Job Details

nDreams Studio Elevation are re-establishing the boundaries of VR. We’re looking for an exceptionally talented VFX Artist to help us explore, create, and deliver world leading innovation in software and VR hardware. With our first title nearing release and a second in early planning stages, it’s a great time to join our fully remote, VR-first studio.

In this role, you will bring our game worlds to life by injecting them with the drama and credibility required to immerse users fully. Your work will be the polish that takes our games from good to great. You will work closely with the Art Director and other studio art team members to identify the right effects and tricks to support the game vision and create a richer, more alive world.

The rundown:

  • 12-month fixed term contract

  • Full time (37.5 hours per week)

  • Fully remote within the UK

  • Salary is competitive and dependent on experience

Key responsibilities:

  • Develop effects within a game project in collaboration with the Art Director/ Lead VFX Artist.

  • Create and implement effects that fit both the style of the game and the technical constraints of the platforms

  • Contribute work back to the Core Tech project for re-use throughout nDreams

  • Identify player issues where VFX could enhance enjoyment or understanding of the game

  • Collaborate with other art team members, design, and Graphics Programmers on the implementation approach for VFX

  • Consistently deliver impressive and dramatic VFX to projects

  • Ensure VFX does not block the game’s delivery against the vision for timing or quality reasons

  • Elevate the enjoyment of the product by players through VFX

Requirements

The skills you’ll need:

  • Excellent working knowledge of Photoshop, Unreal, Maya, or relevant equivalents

  • Real-time engine experience in Unreal, creating VFX blueprints, shader networks, particles, dynamic systems, lighting, and post-processing

  • Fundamental understanding of the importance of VFX on the users’ final experience within performance constraints of VR hardware

  • Ability to deliver on a varied selection of art styles, from realistic to highly stylised

  • Strong problem-solving skills and attention to detail

  • Ability to articulate and receive constructive feedback on own and peers’ work

  • Implement, troubleshoot, and debug VFX or cross-discipline VFX systems

  • Shape and contribute to a VFX workflow for efficient design to delivery of effects within a game

The nice to haves:

  • Experience with VR development

  • Knowledge of scripting languages such as Python or HLSL

  • Previous experience in the gaming industry

  • Published products within the Console, PC, VR, or Mobile space in a VFX role

  • Experience working with Pre-Viz tools for VFX

Benefits

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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