Technical Animator (Rainbow Six)

2 Months ago • 3 Years + • Animation

Job Summary

Job Description

Ubisoft Chengdu seeks a Technical Animator for their Rainbow Six team. Responsibilities include creating and maintaining character, prop, and weapon rigs; supporting animation implementation; collaborating with animators and technical artists; optimizing pipelines; implementing simulations for cloth, hair, and dynamic elements; and developing technical documentation. The ideal candidate will have at least 3 years' experience in game animation, proficiency in Max, MotionBuilder, Python, C++, and Mel, and experience with game engines (Unity or Unreal).
Must have:
  • 3+ years experience as Technical Animator in AAA games
  • Proficient in Max, MotionBuilder, Python, C++, Mel
  • Game engine (Unity or Unreal) animation system experience
  • Rigging and skinning expertise
  • Strong problem-solving and communication skills
Good to have:
  • Experience in cinematics and facial animation
  • Knowledge of CFX (cloth, hair, props)
  • Good eye for animation and visual aesthetics

Job Details

Company Description

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.  

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.   

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages. 

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。

秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。

在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

About the Role

 

We are looking for a Technical Animator to join our Rainbow Six team .  As a technical animator, you will work alongside and support the animation team creating character, prop, weapon rigs , optimizing and developing the animation, internal plug_in tools that needed to support a creative and efficient production pipeline.

 

Responsibilities

 

  • Create, test, and maintain rigs, including skinning for characters, face, weapons, gadgets if it is applied.
  • Support and implement animation content, and fine tune parameters for gameplay animation in Ubisoft game engine.
  • Collaborate closely with animators, modelers, and technical artists to set standards and enhance rigging tools and animation workflows.
  • Optimize and refine content creation pipelines, identifying and addressing workflow bottlenecks to enhance efficiency of art team.
  • Oversee and implement simulations for cloth, hair, and other dynamic elements across a diverse range of characters or creatures.
  • Troubleshoot asset and editor problems for the Animation
  • Develop and create contents of  technical documentation and guideline relate to animation process on Ubisoft Confluence.

 

     

    Qualifications

    Requirements

     

    • Enthusiastic gamer with a passion for making great games and animations.
    • Minimum 3 years experience as a Technical Animator for games with an emphasis on developing and maintaining animation systems on AAA games.
    • Strong knowledge of Max, Motionbuilder animation, rig system and  Python , C++, Mel.
    • Experienced in Game engine (unity or Unreal) animation system.
    • Strong communication  , problem solving and time management skills.

     

     

      Additional Information

      Bonus Points (Optional)

      • Good eye for Animation and visual aesthetics balanced with technical skills.
      • Experienced in cinematics and facial animation.
      • Strong knowledge of CFX ( cloth , hair, props etc. )

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