Lead Environment Artist

9 Months ago • All levels

Job Summary

Job Description

Lead Environment Artist for Control franchise, must have experience leading teams, level design, and game engines.
Must have:
  • Lead Environment Artist
  • Level Design Expertise
  • Game Engine Knowledge
  • Team Leadership Skills
Good to have:
  • Traditional Art Background
  • Photography Experience
  • Architecture Experience
  • Level Editor Experience
Perks:
  • Hybrid Work Model
  • Relocation Support

Job Details

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a Lead Environment Artist for a key role working on the Control franchise.

From Cauldron Lake, Monarch HQ to the Oldest House; the environments our artists skillfully craft play a critical part in the world building and setting of the story of our games. We are now looking for a Lead Environment Artist to join us in leading a team of artists in creating high quality environments.
 
If you like the idea of taking ownership of a level and having a major role in developing the look of the environments while contributing to the overall game experience, then this job is for you!

We apply a hybrid work-from-home model for this position where you will work from the office a few days a week. If you are in need of relocation we will happily support you with this.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.  

What you get to do

    • You will be able to clearly communicate your vision to the team and have a great skill leading a group of talented artists at Remedy in developing the look of the environments and contributing to the overall game experience.
    • You define and track the schedule for the whole team and create staffing plans and estimates for your project. As a Lead you are responsible for planning and organizing your teams work delegating tasks and supporting your colleagues by mentoring and reviewing their work
    • You get to work together with our Art Director and other leads to push project quality while keeping style consistent across all environments
    • You are also able to work hands-on by blocking out whole locations to levels with greater understanding of art direction, gameplay, player guidance and metrics. Including the responsibility for all the levels and in finding and maintaining the vision of the environments. You enjoy creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight
    • You actively follow the development of environment creation technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines. You will be identifying and setting up best practices across the project
    • Advise, review, and provide feedback and guidance to external development on maintaining the quality and art style of the project

What you bring to the role

    • You have demonstrable work experience as a Lead Environment Artist, Lead Level Architect or in equivalent role
    • Excellent leadership and interpersonal communication skills
    • You have expert level understanding of shape, composition, and layout
    • You are familiar working either within Maya, 3DS Max or other 3D software package and have good technical understanding of game engines
    • You have good understanding for gameplay and level design
    • You are self-motivated and proactive with a dedication to improving your craft
    • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
    • Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture and experience of using level/environment editors are beneficial in this role
Our studio is embracing hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues. With some of our senior roles we can consider full-time remote options within Europe. 

To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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