Stylized 3D Environment Artist Senior (Brazil)

1 Month ago • 3-5 Years • 3D Art

About the job

Job Description

We are seeking a talented and experienced Stylized 3D Environment Artist to join our team on a contract basis. You will be responsible for creating high-quality, stylized environments, weapons, and hard surface assets for our upcoming project. Your skills in Zbrush, Maya/Blender, Substance Painter, and hand-painted texturing will be crucial to creating stunning visuals that meet our artistic vision. You will be working closely with our team of game development professionals to bring our game to life. This is a fantastic opportunity to showcase your skills and contribute to a high-profile project.
Must have:
  • Experience creating high-poly and low-poly models of stylized environments, weapons, and hard surface assets.
  • High-poly sculpting in Zbrush.
  • Low-poly modeling in Max/Maya/Blender.
  • Experience with UV mapping and texture baking (normal, AO, etc.).
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing.
  • Ability to interpret and improve concept art.
  • Intermediate English level or higher.
Good to have:
  • Experience assembling assets into scenes in game engines (UnrealEngine 4, Unity, etc.).
  • Skills in creating materials in Substance Designer.
  • Rendering skills in VRay, Arnold, etc.
Perks:
  • Competitive financial remuneration
  • Challenging projects with top global game dev publishers
  • Diverse and inclusive work culture
  • Community of passionate game developers
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Next great challenge is coming:

We are looking for highly qualified artists with the skills to create a stylized environment, hard surface and weapons.

This is a contract-based position.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

Working with Room 8 Studio,
you will:

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets;
  • Be able to fully follow concepts and given style, correctly interpret them;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels.

Cooperate alongside the team
of game dev professionals,
and get even more:

  • competitive financial remuneration;
  • challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • a culture of diversity and inclusion to unite the most outstanding talents;
  • community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

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