Lead Gameplay Software Engineer

2 Months ago • 10 Years +

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About the job

SummaryBy Outscal

Lead Gameplay Software Engineer for AAA game studio, 10+ years experience, C++, UE5, cross-functional collaboration.

We are a team of intrepid explorers, creating worlds that we’ve always wanted to experience. We are curiosity seekers, working together to solve the challenges that come with stepping into the unknown. And we know that we’ll get there faster if we stay together and embrace different perspectives and new ways of thinking. We invite those who share our vision for groundbreaking player experiences to explore our career openings and join us in this journey of creating new worlds together.

We are a bold, people-first, recently established AAA game studio, looking for an experienced Lead Gameplay Software Engineer who is not afraid to rethink the status quo. This is a rare opportunity to work on a brand new IP with a small team of dreamers, achievers and pioneers. In this role you will provide technical leadership of unique gameplay experiences. This is ideal for someone who has contributed to a wide set of gameplay features and is driven to innovate. 

A strong candidate will have experience leading cross-functional development of features from concept to ship involving core mechanics, navigation, camera, player and character controls. They are crafty and content in figuring out the quickest route to unblock themselves and their teammates. We're looking for a dynamic, innovative individual who can seamlessly transition between code and design, engaging in productive dialogue and is adept at collaborating with a cross-functional team. If you have a passion for creating a narrative-driven, AAA game that our audience will love, a keen eye for excellence, and the technical expertise to pop open the hood and get the best out of Unreal Engine 5, we would love to hear from you.

Key Responsibilities:

  • Develop and maintain high quality, efficient gameplay code in UE5 using C++.
  • Facilitate effective cross-functional collaboration to implement, refine, and deliver unique gameplay features.
  • Shape new processes and drive initiatives that improves the state of gameplay technology at the studio
  • Drives technical initiatives that innovate in the design and implementation of gameplay mechanics, traversal, character, camera, AI, player navigation and controls.
  • Help debug, optimize, and ensure stability of the game.
  • Manage up to five gameplay engineers, provide technical leadership and help mentor less experienced team members.

Basic Qualifications:

  • Bachelor’s degree in Computer Science, or a related field, or equivalent experience.
  • At least 10 years of experience in gameplay programming and at least two shipped AAA games.
  • At least 3 years of management experience including hiring, reviews, career development, coaching and mentoring
  • Strong knowledge of C++ and object-oriented programming.
  • Comfortable setting up and maintaining a development environment.
  • Proven experience in at least two of the following: core gameplay mechanics, navigation, game AI, camera, player or character controls.
  • Excellent written and verbal communication skills and excels at collaborating with team members.

What We Offer:

  • Remote working environment
  • Comprehensive health benefits
  • Parental leave
  • Retirement saving plan
  • A studio culture that values diversity & inclusion

Our Values:

  • Embrace The Unusual
  • Create Collaboratively 
  • Don’t Overthink It
  • Cultivate Curiosity

We understand that experience comes in many forms and we’re dedicated to inviting new perspectives into Worlds Untold. If your resume doesn't perfectly match all the criteria listed, we still encourage you to apply! We are very interested in candidates who are passionate, eager to collaborate, and are able to bring unique viewpoints to our team.

Compensation Range:

  • Canada: $113,000 - $185,000 CAD
  • United States: $131,000 - $230,000 USD

The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs.

We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.

About The Company

Worlds Untold is a AAA first-party development studio that is part of NetEase Games. The studio is creating interactive narratives that blur the line between games and film in order to create a sense of immersion and engagement with their worlds and characters unlike any other. Headquartered in Vancouver, Canada but with global reach. Worlds Untold is led by industry veteran Mac Walters, an experienced producer and industry veteran with over two decades of experience in games and writing.

 

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