Gameplay Software Engineer

6 Months ago • Upto 1 Years • Game Design • Game Engine • $85,000 PA - $120,000 PA

Job Summary

Job Description

EA SPORTS FC is seeking a Gameplay Software Engineer to bring game design to life. You'll develop gameplay systems, implement AI, and collaborate with artists and designers. Must have experience with C++, object-oriented design, and gameplay system architecture.
Must have:
  • C++ Proficiency
  • OOP Design
  • Gameplay Systems
  • AI Experience
Good to have:
  • Multiplayer
  • Multithreaded
  • Performance Tuning
  • Debugging Tools
Perks:
  • Extended Benefits
  • Retirement Plan

Job Details

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

The Gameplay team on EA Sports FC is at the core of the user experience. It is the strength of our franchise and is valued tremendously in the company. We attract passionate team members and make sure they stick around by providing support and growth opportunities. Gameplay SEs are much more involved in design than typical SEs, because even though high-level designs are provided by designers, details need to be implemented by the SEs. You will report into the Development Director of Gameplay.

Our workflow and supporting tools are advanced and allow us to work and iterate quickly, which in turn allows us to see our code changes directly in the game without much delay. Fixing gameplay bugs and seeing your code in action on the virtual pitch in a matter of minutes is an extremely satisfying experience.

Your Responsibilities:

  • Bring the vision of the artists and designers to life.

  • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code

  • Prototype new mechanics to prove designs and improve on mechanics.

  • Design technical designs for Gameplay systems.

  • Develop tools and workflows to produce new game features.

  • Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications:

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

  • Proficiency with C++ and experience in object-oriented design and implementation

  • Experience architecting and implementing A.I., character control, multiplayer, or other gameplay-related systems

  • Demonstrated knowledge of good software programming practices

  • Understanding of multithreaded architectures and synchronization principles

  • Excellent debugging experience using tools to help debug

  • Understand performance implication of Gameplay systems & algorithms and how to improve.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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