Senior Build Engineer

4 Weeks ago • 6 Years + • DevOps

Job Summary

Job Description

As a Senior Build Engineer at Ubisoft Singapore, you'll collaborate with various teams to design, implement, and maintain CI/CD pipeline solutions. Responsibilities include monitoring and resolving pipeline incidents, improving pipeline reliability and scalability, collaborating with production teams to support co-development studios, identifying risks and challenges, managing source control branches, maintaining server resources, and maintaining documentation. You will work within a multidisciplinary team contributing to AAA game development. The role requires strong problem-solving, teamwork, and communication skills.
Must have:
  • 6+ years experience as Build & Release Engineer
  • Excellent debugging & troubleshooting skills
  • Strong CI/CD knowledge (TeamCity or Jenkins)
  • Proficient in C# and Powershell scripting
  • Knowledge of Perforce, Git, branch management
  • Experience with Windows VMs
Good to have:
  • C++, Python, or other programming language knowledge
  • Helm, Vault, Docker, Kubernetes
  • Relational and non-relational database experience
  • Game engine experience

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™

Job Description

YOUR DAILY JOURNEY

As a member of a multidisciplinary development team, the Build Engineer will collaborate with different teams in Singapore Studio and other Ubisoft Studios to design, implement and maintain CICD pipeline solutions for production

WHAT YOU WILL DO

  • Monitor, communicate and resolve CICD pipeline incidents. Follow up on topics in relevant support channels
  • Collaborate with development team to improve the reliability, scalability and performance of the pipeline solutions
  • Collborate with Production to support co-development studios and external teams
  • Identify potential risks and challenges, to actualize optimal pipeline solutions
  • Manage and maintain source control branches, integration flows
  • Setup and maintain server resources such as build machines
  • Maintain documentation for workflow methods, pipeline solutions and project tools, and promote best practices
  • Manage access permissions for various project resources like Perforce and AD

Qualifications

WHAT YOU WILL BRING

  • Working as Build & Release Engineer or similar position with at least 6 years of experience
  • Have excellent debugging and troubleshooting skills
  • Great team player. Strong interpersonal and communication skills, both written and spoken
  • In depth knowledge of a CICD system like TeamCity or Jenkins
  • Proficient in C# and Powershell scripting
  • C++, Python, or other programming language knowledge is a plus
  • Strong knowledge of Perforce, Git, and branch-management strategies
  • Experience working with physical and virtual machines (Windows)
  • Helm, Vault, Docker, Kubernetes knowledge good to have
  • Familiar with using relational and non-relation databases
  • Experience in working with game engines is a plus
  • Bachelor’s degree in computer science or computer engineering or equivalent

Additional Information

Additional information

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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