Senior Cinematic Artist

5 Months ago • 3 Years +
VFX

Job Description

The Senior Cinematic Artist will be responsible for designing immersive scenes with exceptional pacing, performance, cinematography, editing, and timing. Collaborating with Designers and various departments to enhance visual storytelling clarity and ensure seamless story and gameplay continuity. This role involves organizing actor placement and camera setups, delivering high-quality tasks on schedule, and adhering to pipelines and technical criteria. The artist will also deliver attractive and engaging acting solutions in scenes. The ideal candidate should possess a deep understanding of storytelling techniques and the use of expressive tools, along with a strong grasp of acting, cinematography, and editing. Experience in directing and/or acting is preferred.
Good To Have:
  • Passion for the games.
  • Experience with MotionBuilder/Maya.
  • Experience in animation work.
Must Have:
  • Excellent storytelling techniques and expressive tools.
  • Strong grasp of acting, including posing and timing.
  • Extensive knowledge of cinematography and editing.
  • At least 3 years of experience in AAA or AA game development.
  • Proactive team player.
  • Experience in using game development engines.
Perks:
  • Private medical care, life insurance, relocation support.
  • Outstanding work atmosphere, flexible working hours, no dress code.
  • Company newsletters, PR & project updates.
  • Dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

Add these skills to join the top 1% applicants for this job

motion-capture
communication
team-player
budget-management
visual-storytelling
oops
unreal
unity
storytelling
godot
maya

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

We are seeking a skilled Senior Cinematic Artist to become a part of our Warsaw/ Wroclaw studios and aid in the continued progress of Dying Light. Our Cinematics team excels in creating captivating interactive sequences and cutscenes utilizing cutting-edge animation tools and motion capture systems. You'll work alongside renowned storytellers to craft scenes that are emotionally captivating or electrifying and spectacular. If you have a talent for bringing narratives to life through awe-inspiring cinematics and aspire to contribute to a revolutionary project within a dynamic and imaginative setting, we want to hear from you!

Key Responsibilities

  • Designing immersive scenes with exceptional pacing, performance, cinematography, editing, and timing.
  • Collaborating with Designers, various departments, and Leads to enhance visual storytelling clarity and ensure seamless story and gameplay continuity.
  • Organizing actor placement and camera setups.
  • Delivering high-quality tasks on schedule.
  • Adhering to and sustaining pipelines and technical criteria.
  • Delivering attractive and engaging acting solutions in scenes.

Qualifications

  • Profound understanding of excellent storytelling techniques and the use of expressive tools to create cohesive and unforgettable scenes and sequences.
  • Strong grasp of acting, including posing and timing.
  • Extensive knowledge of cinematography and editing.
  • Experience in directing and/or acting.
  • Familiarity with working from a screenplay.
  • At least 3 years of experience in AAA or AA game development (managing extensive projects from start to end).
  • Proactive team player.
  • Experience in using game development engines: Unreal (preferred), Unity, Godot, etc.
  • Problem-solving in technical contexts.
  • Quick adaptation to in-house software.
  • Superior verbal and written communication skills.
  • Fluent command of English

Nice to have:

  • Passion for the games.
  • Experience with MotionBuilder/Maya.
  • Experience in animation work.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

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