Senior Environment Artist

1 Day ago • 4-8 Years • Concept Art

Job Summary

Job Description

Cloud Chamber seeks a Senior Environment Artist to create rich, detailed 3D environments for the next BioShock game. Responsibilities include collaborating with cross-functional teams, creating believable and functional environments, developing modular kits, and establishing visual benchmarks. The ideal candidate will have shipped at least one AAA title in Unreal 4 or 5, possess a strong understanding of architectural design and world-building, and be proficient in creating modular kits and asset libraries. The role requires excellent communication, organizational skills, and a passion for mentoring junior artists.
Must have:
  • AAA game experience (FPS/TPS)
  • Unreal Engine 5 experience
  • Modular kit creation proficiency
  • Strong architectural understanding
  • Excellent communication skills
Good to have:
  • Experience with materials and shaders
  • Knowledge of architecture, urban design, etc.
  • French proficiency (for Quebec candidates)

Job Details

 

Cloud Chamber is looking for an accomplished Senior Artist with the ability to create rich, detailed 3D environments. You are an architect who can conceive, plan, specify, coordinate, and execute the vision in an organized and predictable manner. Previous experience has left you with a strong understanding of how to leverage the tools to create and realize the directed vision. Reporting to the Lead Artist, and working alongside a multi-disciplined team, you will construct set pieces and assets, create and compose modular kits to build believable and detailed spaces, and set the bar for stunning visuals. Your goal is to bring to life, and push forward, the creative vision for the fantastical world of BioShock.   

Job Details:

  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. 
  • Create believable, functional, and visually strong environments from scratch.
  • Execute your work in a methodical and iterative way: Gather references, concept art, iterate on layout composition using blocking, create architectural kits and prop placeholders to populate your environments.
  • Assume creative, technical, and production ownership over your environments.
  • Contribute to the artistic vision of your space, ensure that dependencies are properly communicated through Jira, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Create visual benchmark environments and level layouts to present to your team and develop a process in which to replicate those successes.
  • Create and compose modular kits and collection sets to form dramatic, believable spaces.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.
  • Champion high standards, push for progress, embrace change, and challenge the status quo.
  • Respond elegantly to difficult creative changes, often late in the process.
  • Act as a positive force multiplier with a great team-player attitude.

Skills, Experience et Qualifications:

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments.
  • Bachelor’s Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to World building.
  • Solid understanding of architectural structure, special design, industrial design, and the details necessary for crafting the building blocks of believable environments. 
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial. 
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
  • Self-motivated, excellent communication skills, and a great team-player attitude.
  • Strong organizational skills, with a critical eye for detail.
  • Ability to establish priorities, delegate, and complete tasks on time.  
  • Passion for working on your craft and mentoring more junior artists one on one or with tutorials and videos.
  • Flexible and adaptable to changing production situations.
  • Mature outlook on work ethics and responsibilities.
  • Willing to uphold the values of Cloud Chamber.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.  

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going. 

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people. 

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

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