Senior Game Programmer

2 Weeks ago • 4-8 Years • Game Programmer

About the job

SummaryBy Outscal

Must have:
  • Highly adept at programming gameplay and mechanics
  • Highly adept in object-oriented C++
  • Strong 3D maths and physics skills
  • Experience in the games industry with multiple released titles
  • Strong understanding of systems optimisation
Good to have:
  • Unreal experience on at least one released game
  • A good degree or post-graduate qualification in Computer Science or a related subject
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Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

 

Your New Role…

The Game Programming team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to create the gameplay code required to construct the game. The project you will be on will be a major IP based LEGO game built in Unreal.  On a daily basis, you may be expected to:

  • Work with animators, artists, and designers to engineer reusable modular game systems that they can use to create fun content for the game.

  • Work on the AI systems required to create fun enemy AI, Party AI, and Boss AI.

  • Write fun player mechanics.

  • Write reusable gameplay systems that will allow designers to populate open worlds.

  • Write GUI systems.

  • Implement achievements, trophies, and rich presence.

  • Make the game FUN!

Your Role Accountabilities…

  • Use C++ and the editor to achieve the above.

  • Perform and take part in Swarm reviews.

  • Write Unit Tests, Functional Tests, and Integration Tests to ensure functionality works as expected, continues to work as expected, has an efficient usable interface, and performs to the expected constraints.

  • Write efficient, easy to use workflows.

  • Work closely with world-class artists, animators, and designers; supporting their developing day-to-day needs for game-play technology and associated tools.

  • Provide time estimates for complex programming tasks.

  • Ability to work on assigned tasks generally without direct supervision.

  • Mentor Junior and Mid-level Programmers.

  • Analyse the design documents for risk and provide creative solutions.

Qualifications & Experience…

  • Highly adept at programming gameplay and mechanics, with a clear understanding of what makes games 'feel' good.

  • Highly adept in object-oriented C++ with very strong debugging and documentation skills.

  • Strong 3D maths and physics skills.

  • Experience in the games industry with multiple released titles.

  • Strong understanding of systems optimisation.

Bonus Points

  • Unreal experience on at least one released game.

  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

New York, United States (Hybrid)

Île-de-France, France (On-Site)

California, United States (On-Site)

California, United States (On-Site)

Georgia, United States (On-Site)

Karnataka, India (On-Site)

Telangana, India (On-Site)

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