Graphics Programmer

2 Months ago • All levels • Graphics Engineer • Undisclosed

About the job

Job Description

Larian Studios is seeking a Graphics Programmer to join their team and contribute to the development of their next generation RPGs. The role involves maintaining and extending the company's proprietary engine, specifically its VFX related aspects like particle simulation, materials, post-process effects, and rendering/lighting pipeline. The ideal candidate will work closely with the Art/VFX department to implement top-notch visual effects and expand the existing VFX library. Responsibilities also include debugging, optimizing code, documenting features, and working collaboratively with the team.
Must have:
  • Thorough knowledge of C++
  • Strong technical background
  • Good spoken/written English
  • Passion for making and playing games
  • Experience with modern graphics APIs (DirectX 12, Vulkan, Metal)
  • Experience with CPU/GPU profiling tools
  • Experience with particle system algorithms (including GPU implementations)
  • Knowledge of shading languages and writing complex GPU algorithms
  • Multi threading proficiency
  • Excellent software design and problem-solving skills
  • Excellent software debugging skills
  • Team player and willing to take responsibility
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
    • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
    • Debug and optimize code to hit quality and performance targets
    • Document code features.

Requirements

    • Thorough knowledge of C++.
    • Strong technical background (bachelor’s degree or comparable experience).
    • Good spoken/written English.
    • Passion for making and playing great games.
    • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
    • Experience with a wide range of CPU and GPU profiling tools.
    • Experience with particle system algorithms, including GPU particle implementations.
    • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
    • Multi threading should be second nature.
    • Excellent software design and problem-solving skills.
    • Excellent software debugging skills.
    • You are a team player and willing to take responsibility.
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

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