Software Engineer (Peripheral Devices)

1 Hour ago • 2 Years + • $158,900 PA - $238,300 PA

Job Summary

Job Description

As a Software Engineer, you will be responsible for building test frameworks and infrastructure, automating test workflows, and validating Bluetooth and USB-connected peripheral devices such as headsets, earbuds, and controllers. You will collaborate with various teams to create a robust test environment. This role provides a unique opportunity to work on the intersection of hardware and software, ensuring reliable and intuitive experiences for millions of players. You will design, build, and maintain test frameworks and tooling for PlayStation consoles and peripherals, develop tools for measuring audio latency, and analyze device behavior. The role requires strong communication skills and the ability to work cross-functionally.
Must have:
  • 2+ years of experience in software development
  • Experience with test automation frameworks
  • Experience with CI/CD systems
  • Understanding of device-level testing
  • Experience with testing audio peripherals
  • Understanding of connectivity testing
Good to have:
  • Exposure to audio/video standards
  • Experience with audio testing hardware
  • Prior experience in game console testing
  • Working knowledge of Docker
  • Familiarity with wireless coexistence

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Software Engineer (Peripheral Devices) - Playstation 

Sony Interactive Entertainment has an extraordinary opportunity in the Tools, Framework and Infrastructure team! We are looking for a motivated and creative individual to help build test tools, frameworks and infrastructure for delivering high quality Playstation consoles and peripherals. 

As a Software Engineer, you'll focus on building test frameworks and infrastructure, automating test workflows, validating Bluetooth and USB-connected peripheral devices such as headsets, earbuds, and controllers across multiple platforms and OS environments. You will collaborate closely with Quality Engineering, Software Engineering, Firmware, Embedded Systems teams to build a robust test environment for these devices. 

This role offers a unique opportunity to work at the intersection of hardware and software, helping ensure that our console and peripherals deliver reliable and intuitive experiences to millions of players worldwide.

Responsibilities

  • Design, build, and maintain test frameworks, tooling and infrastructure for Playstation console and peripherals

  • Develop test frameworks and tools that enable all QE teams to execute both device-level validation and headless test validation.

  • Integrate automated tests into CI/CD pipelines using Jenkins, GitHub Actions or similar tools.

  • Implement infrastructure to manage physical lab and HIL (Hardware-in-the-Loop) setups – USB switching, power cycling, serial console access, and wireless communication monitoring.

  • Interface with Bluetooth and USB protocol analyzers, capture and analyze HCI logs, and verify spec-level compliance.

  • Create test tools for measuring audio latency, button latency, battery behavior, and power consumption in real-time scenarios.

  • Build tools and dashboards to analyze device behavior and log data from testing platforms.

 

Required Qualifications

  • Master’s degree in Computer science, Electrical Engineering, or related fields 

  • 2+ years experience in designing, developing and maintaining tools and applications in either Python, JavaScript, C or C++ with a focus on building testing tools, and test frameworks at scale.

  • Experience with test automation frameworks (e.g. Appium, Mocha.js, etc.) 

  • Hands-on experience with CI/CD systems like Jenkins, GitHub Actions or similar tools.

  • Strong understanding of device-level testing, hardware/software integration, or low-level debugging.

  • Experience with testing audio peripherals (headphones, earbuds, microphones) or input devices (controllers).

  • Strong understanding of connectivity testing with USB, Bluetooth (e.g. BlueZ stack, HCI tools), or wireless protocols and debugging tools such as sniffers or logs analyzers.

  • Knowledge of test frameworks and tools for USB/Bluetooth device validation (e.g. PySerial, PyBluez) 

  • Comfortable working in Linux and Windows-based development environments.

  • Strong communication skills and the ability to work cross-functionally with engineering and QA teams.

 

Nice-to-Have Skills

  • Exposure to audio/video standards and testing frameworks.

  • Test Equipment: Ellisys Bluetooth Analyzer, Audio Precision, programmable power supplies, USB switches, relays

  • Exposure to audio testing hardware such as Audio Precision APx, or head and torso simulators (HATS).

  • Prior experience in game console or consumer electronics testing environments.

  • Working knowledge Docker-based test environments.

  • Familiarity with wireless coexistence and latency analysis tools.
     

Tools and Technologies you will work with

  • Jenkins (CI/CD), GitHub Actions, ArgoCD

  • Python

  • JavaScript, React, Next.js

  • C, C++ or Rust

  • Git, GitHub

  • Device connectivity tools (e.g., ADB, Bluetooth analyzers)

  • Containerization technology such as Docker, buildpack and Kubernetes. 

 

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