Technical Artist - Animation (Unreal Engine 5)

1 Month ago • All levels • Animation • $90,000 PA - $110,000 PA

Job Summary

Job Description

Survios seeks a Technical Animator to elevate character animations. Responsibilities include setting up and maintaining Unreal Engine assets (Animation State Machines, Blend Spaces, Blueprints, etc.), collaborating with animation, design, and engineering teams to solve complex animation challenges (non-traditional locomotion, bipedal/quadrupedal animation, first-person/VR compatibility, full-body IK), developing and maintaining animation pipeline tools and systems, researching new technologies, optimizing animation pipelines, documenting procedures, mentoring others, and participating in technical reviews. Additional responsibilities (time permitting) involve DCC and motion capture pipelines. The ideal candidate possesses experience shipping animation-focused projects in Unreal Engine, strong communication and problem-solving skills, and experience with Python scripting and 3D packages like Maya or MotionBuilder. Motion capture session travel is required.
Must have:
  • Unreal Engine animation pipeline experience
  • Experience shipping animation projects
  • Strong communication and problem-solving skills
  • Python scripting experience
  • Maya/MotionBuilder expertise
Good to have:
  • C++ (Unreal Engine)
  • 3D Math foundation
  • Control Rig experience
  • Facial animation pipeline experience
  • Source control automation experience
  • Motion capture pipeline optimization
  • Machine learning/AI experience
  • VR experience

Job Details

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Survios currently has an opening for a talented Technical Animator to push our characters and animations to the next level. Do you have a passion for living on the forefront of character animation and tech, by bringing complex characters, weapons, and creatures to life with amazing in engine technology, and runtime integrations? If that excites you, then we would love for you to join the Technical Art Team.

Responsibilities:

  • Setting up and maintaining assets in Unreal Engine including but not limited to:
    • Animation State Machines
    • Blend Spaces
    • Blueprints
    • Cloth
    • Control Rig
    • Physics Assets
    • Sequencer
  • Work closely with animation, design, and engineering to solve complicated animation spaces such as:
    • Non traditional locomotion including wall/ceiling running and transitioning to those spaces.
    • Characters that operate in both bipedal, and quadrupedal animation on the same rig.
    • Animation and rigging setups that work well in both first person and VR.
    • Complex gameplay driven animation with full body in engine IK.
  • Develop and maintain tools and underlying systems for the animation content pipeline, guiding assets from conception through implementation.
  • Stay current with and research new technology solutions, to stay on top of, and define the bleeding edge of what is possible in an Unreal animation pipeline.
  • Collaborate interdepartmentally to establish, refine, and optimize animation pipelines and procedures.
  • Document tools, procedures, and best practices in the animation pipeline, mentor others in its use, and aid them in troubleshooting.
  • Participate in technical review of animation related assets.
  • While the focus is on the animation pipeline in engine, when time permits working on the DCC and Motion capture pipelines will be an additional responsibility.
  • Maintain and grow our culture of collaboration, trust, and inclusiveness that is key to our studio.

Requirements:

  • Experience shipping projects with a focus on animation and animation pipelines for modern real time applications in Unreal Engine.
  • A passion for promoting a positive team culture that champions new ideas, empowers coworkers to achieve their vision, while growing and maintaining a positive collaborative environment.
  • Excellent communication, interpersonal, and documentation skills.
  • Ability to work well under pressure and with deadlines.
  • Creative problem solving skills that lead to innovative solutions on challenging technical problems.
  • Experience with writing tools/scripts/code libraries in Python or other scripting languages.
  • Expert knowledge of Maya, Motionbuilder, or similar 3D packages.
  • Travel required for onsite(if remote) and offsite motion capture sessions.

Pluses:

  • C++ Experience (Particularly in Unreal).
  • Strong Foundation in 3d math.
  • Working Experience with Control Rig.
  • Experience with Facial Animation Pipelines like FaceWare and FaceFX.
  • Expert source control knowledge, including automation of source control in game pipelines.
  • Experience supporting, developing, and optimizing motion-capture pipelines.
  • Experience with Machine Learning, and AI.
  • Previous experience working with VR.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.

About Us:

Survios is an award-winning game studio that takes a holistic approach to development, merging our expertise in hardware, software, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games on all platforms.

Base salary range between $90,000 USD - $110,000 USD ( Base salary range for applicants located within the United States )

Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.

Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.

Similar Jobs

Riot Games - Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games

Dublin, County Dublin, Ireland (On-Site)
3 Months ago
Techland - Senior Gameplay Animator

Techland

Poland (On-Site)
7 Months ago
Phoenix Labs - Senior 3D Character Artist - Dauntless

Phoenix Labs

Canada (Remote)
5 Months ago
Gunzilla - Senior Gameplay Animator

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Kojima Productions - Animator

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Gunzilla - Senior Gameplay Animator

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
Playground Games - Senior Technical Animator

Playground Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
3 Months ago
Yggdrasil Gaming  - Animator (B2B agreement)

Yggdrasil Gaming

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
5 Months ago
DNEG - Animation TD (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
3 Months ago
DNEG - Sweatbox TD

DNEG

Vancouver, British Columbia, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Playrix - Technical Design Director

Playrix

Cyprus (Remote)
4 Months ago
The Walt Disney Company - Sr. Software Engineer, Tools Animation (Applications)

The Walt Disney Company

Emeryville, California, United States (On-Site)
3 Months ago
PlayQ - 3D Pre-Render Artist

PlayQ

(Remote)
1 Month ago
Rockstar Games - Technical Artist: Interior Environment (All Levels)

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
7 Months ago
DNEG - FX Lead (DNEG Animation)

DNEG

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Feld Entertainment - Product/Graphic Designer

Feld Entertainment

Ellenton, Florida, United States (Hybrid)
4 Months ago
DNEG - Pipeline Supervisor

DNEG

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Guerrilla - CINEMATIC TECHNICAL DESIGNER

Guerrilla

Amsterdam, North Holland, Netherlands (On-Site)
9 Months ago
Nintendo - Cinematic Technical Animator (Retro Studios)

Nintendo

United States (Remote)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Marina del Rey, California, United States

WebMD - Sr. Admin, Salesforce.com

WebMD

Boise, Idaho, United States (On-Site)
3 Months ago
Next Level Business Services - SAP VIM Consultant

Next Level Business Services

Saint Paul, Minnesota, United States (On-Site)
4 Months ago
McIntire Solutions, LLC - Data Scientist

McIntire Solutions, LLC

Springfield, Virginia, United States (On-Site)
1 Year ago
The Walt Disney Company - Lead Software Engineer (Front End/JavaScript)

The Walt Disney Company

Bristol, Connecticut, United States (On-Site)
3 Months ago
Nintendo - Engineer, Electro Mechanical (NTD)

Nintendo

Redmond, Washington, United States (On-Site)
5 Months ago
Next Level Business Services - Java Developer

Next Level Business Services

Dallas, Texas, United States (On-Site)
4 Months ago
Meetelise - GTM Enablement Manager

Meetelise

New York, New York, United States (On-Site)
3 Months ago
Blizzard Entertainment - Senior UI VFX Artist - Diablo IV | Irvine, CA or Albany, NY

Blizzard Entertainment

Irvine, California, United States (Hybrid)
5 Months ago
Microsoft - Senior Security Product Manager

Microsoft

Redmond, Washington, United States (On-Site)
1 Month ago
Fabric - Applied Cryptographer, ZKP Research

Fabric

Los Angeles, California, United States (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Rockstar Games - Senior Technical Artist: Animation

Rockstar Games

London, England, United Kingdom (On-Site)
4 Months ago
Blue Zoo Animation Studio - ToonBoom Harmony Animator (Experienced)

Blue Zoo Animation Studio

London, England, United Kingdom (Hybrid)
3 Months ago
Flying Bark Productions - 2D Character Layout Artist

Flying Bark Productions

New South Wales, Australia (Hybrid)
1 Month ago
MADFINGER Games - Animation Programmer - Unreal

MADFINGER Games

Brno, South Moravian Region, Czechia (On-Site)
3 Months ago
Kojima Productions - Animation Programmer

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Phoenix Labs - Lead Gameplay Animator - Dauntless

Phoenix Labs

Canada (Remote)
5 Months ago
Epic Games - Lead Technical Designer in Animation

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago
Netflix - Manager, Innovation & Technology

Netflix

Los Angeles, California, United States (On-Site)
1 Month ago
Ubisoft - Junior Rigger

Ubisoft

Taguig, Metro Manila, Philippines (On-Site)
8 Months ago
Blue Zoo Animation Studio - Production Coordinator | Part-Time

Blue Zoo Animation Studio

London, England, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games. People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming Team of Dreamers, Makers, Artists, Thinkers, and Gamers. Focus: Engaging games. Immersive tech. Unparalleled presence. Nathan Burba, James Iliff and Alexander Silkin launched Project Holodeck as an interdisciplinary effort at the University of Southern California’s Games program. From Project Holodeck they founded Survios, and continue to focus on virtual reality gaming and immersive technology.

California, United States (Remote)

California, United States (Remote)

California, United States (On-Site)

Marina Del Rey, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Survios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug