Technical Artist

3 Weeks ago • All levels • Technical Art

Job Summary

Job Description

Hazelight Studios seeks a Technical Artist to contribute to their next game, Split Fiction, using Unreal Engine 5. Responsibilities include developing and implementing high-quality art pipelines, optimizing shaders and materials for performance, creating tools and automation solutions, working with Blueprints, Angelscript, and the Material Editor, balancing artistic vision with technical performance, and collaborating across teams. The ideal candidate possesses strong real-time art pipeline understanding, Unreal Engine 5 expertise (material/shader authoring, scripting, optimization), proficiency in tool creation and procedural workflows, a keen eye for visual quality, and a collaborative spirit.
Must have:
  • Unreal Engine 5 expertise
  • Shader/material authoring
  • Pipeline development
  • Performance optimization
  • Tool creation
  • Procedural workflows
  • Collaboration skills
Good to have:
  • Houdini or Blender experience
  • Blueprint and Material Editor proficiency
  • Experience creating tools for different departments
Perks:
  • Creativity-first culture
  • Collaborative environment
  • Award-winning games

Job Details

At Hazelight, we create award-winning, story-driven co-op games that push the boundaries of interactive storytelling. From A Way Out to It Takes Two, and now our latest project, Split Fiction, we’ve built a reputation for crafting emotional, cinematic experiences filled with humor, heart, and gameplay-driven narratives.

Now, we’re looking for a Technical Artist to join our team and help bring our next game to life with stunning visuals and efficient pipelines in Unreal Engine 5. You’ll be part of the VFX and Tech Art team, collaborating with artists, designers, and coders to optimize, enhance, and streamline the game’s visual experience.

What You’ll Do

  • Develop and implement efficient, high-quality art pipelines and workflows in Unreal Engine 5.
  • Bridge the gap between art and technology, optimizing shaders, materials, and assets for performance.
  • Create tools and automation solutions to support artists and improve production workflows.
  • Work with Blueprints, Unreal Angelscript and the Material Editor, HLSL to enhance visual quality and interactivity.
  • Balance artistic vision and technical performance, ensuring assets and effects run smoothly across platforms.
  • Work closely with other teams to seamlessly integrate technical solutions into gameplay and cinematics.

What We’re Looking For

  • A strong understanding of real-time art pipelines and a portfolio demonstrating high-quality technical solutions.
  • Hands-on experience with Unreal Engine 5, material/shader authoring, scripting, and performance optimization.
  • Proficiency in tool creation, procedural workflows, and automation to enhance efficiency.
  • A keen eye for visual quality, problem-solving, and workflow improvement.
  • A collaborative mindset, you enjoy working across disciplines and solving challenges together.

Bonus Skills 

  • Experience creating tools for different departments to improve production workflows.
  • Familiarity with Blueprints and the Material Editor for interactive effects and optimizations.
  • Experience using Houdini or Blender for procedural workflows and simulations.

Why Hazelight?

  • Creativity-First Culture – We push artistic and technical boundaries to create unforgettable gaming experiences.
  • Tight-Knit, Passionate Team – Work in a highly collaborative, prestige-free environment where every voice matters.
  • Award-Winning Games – Be part of a world-class studio that delivers groundbreaking narrative-driven games.

How to Apply

Send us your resume and portfolio, showcasing your best work. We’d love to see how you solve technical challenges, so if possible, include breakdowns that highlight your creative process, technical approach, and problem-solving skills.

Similar Jobs

Devrev - Designer - Brand, Marketing & Web

Devrev

(Remote)
1 Day ago
Elyzio - 3D Animator

Elyzio

(Remote)
18 Hours ago
Tamatem Games - Game Artist - Graphic Design

Tamatem Games

Amman Governorate, Jordan (On-Site)
1 Month ago
Ubisoft - Technical Animation Director

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Epic Games - Concept Artist

Epic Games

(On-Site)
1 Month ago
Intrepid Studios,  Inc  - Technical Artist

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
3 Weeks ago
Gearbox Software - UI Technical Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
10 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
3 Months ago
Sucker Punch Productions - ART - Technical Artist

Sucker Punch Productions

Washington, United States (Remote)
5 Months ago
Rebellion - Lead VFX Artist

Rebellion

Oxford, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Virtuos - Senior Technical Artist

Virtuos

Vietnam (Hybrid)
2 Weeks ago
Tencent - Technical Art Expert (Games), Venture Lab

Tencent

Amsterdam, North Holland, Netherlands (On-Site)
2 Months ago
Jellyfish - Senior Designer, Motion

Jellyfish

Mumbai, Maharashtra, India (On-Site)
6 Days ago
NVIDIA - Senior Solutions Architect, Omniverse Platform

NVIDIA

Shanghai, Shanghai, China (On-Site)
3 Months ago
CD PROJEKT RED - Senior Technical Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Bluehole - Technical Artist

Bluehole

(On-Site)
1 Month ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Prague, Prague, Czechia (On-Site)
1 Month ago
Game Boost - Senior Lighting Artist

Game Boost

Stockholm, Stockholm County, Sweden (Remote)
1 Week ago
Bohemia Interactive - Senior Artist Generalist

Bohemia Interactive

Mníšek, Liberec Region, Czechia (On-Site)
1 Week ago
FunPlus - Concept Artist

FunPlus

Lisbon, Lisbon, Portugal (Hybrid)
1 Day ago

Get notifed when new similar jobs are uploaded

Jobs in Stockholm, Stockholm County, Sweden

Google - Performance Specialist

Google

Stockholm, Stockholm County, Sweden (On-Site)
2 Weeks ago
Activision - Lead UI Engineer

Activision

Malmö, Skåne County, Sweden (Hybrid)
1 Month ago
Embark Studios - Game Tools Engineer

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
Tesla - Mobile Service Manager, Sweden

Tesla

Huddinge, Stockholm County, Sweden (On-Site)
2 Months ago
Tesla - Sales Advisor

Tesla

Malmö, Skåne County, Sweden (On-Site)
2 Months ago
House of How - Senior 3D Artist - Sweden

House of How

Boden, Norrbotten County, Sweden (On-Site)
5 Months ago
Haptic - Character Artist

Haptic

Sweden (Remote)
4 Months ago
Rovio Entertainment Corporation - Senior Product Manager, Angry Birds 2

Rovio Entertainment Corporation

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Tesla - Delivery Supervisor - Hisings Backa, Gothenburg

Tesla

Västra Götaland County, Sweden (On-Site)
2 Months ago
ComeOn Group - DevOps Engineer

ComeOn Group

Stockholm, Stockholm County, Sweden (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

SmileGate - Technical Artist (TA)

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
Ubisoft - Senior VFX Artist - Cinematics Real Time

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Tencent - Senior VFX Artist

Tencent

Irvine, California, United States (On-Site)
1 Month ago
Inwave - VFX Game Artist

Inwave

(On-Site)
2 Months ago
Amanotes - Technical Game Artist

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
1 Month ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
3 Weeks ago
Riot Games - Principal Technical Artist - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
2 Weeks ago
Lighthouse Games - Senior Tools Engineer

Lighthouse Games

England, United Kingdom (Hybrid)
1 Month ago
Electronic Arts - Technical Art Director

Electronic Arts

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia (On-Site)
3 Weeks ago
Epic Games - Technical Artist, Developer Relations (Metahuman)

Epic Games

London, England, United Kingdom (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Hazelight is a Swedish game development studio founded by Josef Fares in 2014. We are based in Stockholm with our offices located in the beautiful facility Münchenbryggeriet by the waterfront.

We aim to push the boundaries for interactive storytelling and engaging emotional experiences. The core team from the acclaimed Brothers - A Tale of Two Sons currently works at Hazelight.

Hazelight’s first game, A Way Out, was released on March 23, 2018 and published by EA under the Originals label.

Now we’re working on our next game It Takes Two! 

(Remote)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

(Remote)

View All Jobs

Get notified when new jobs are added by Hazelight

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug