Technical Artist

1 Week ago • 4 Years + • Technical Art

About the job

SummaryBy Outscal

Must have:
  • Unity game engine expertise
  • Proficient in Maya, Photoshop
  • Rigging & skinning 3D/2D assets
  • VFX, SFX integration
  • Shader writing & optimization
  • C# scripting
  • Version control (Perforce/Git)
Good to have:
  • NGUI experience
  • Spine rigging experience
Perks:
  • Competitive salary, bonus
  • Employee Stock Purchase Plan
  • 20 days annual leave
  • Extended medical coverage
  • Childcare facilities
  • Mental health support
  • Flexible working hours
  • Wellbeing programs
  • Employee events
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About the job

Who We Are

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog

Zynga is looking for a TECHNICAL ARTIST to join the team that brings to life one of many beloved games. We make some of the best games and do so in a fast-moving, supportive, and energetic environment. Our team consists of industry veterans from across the video game industry, giving us great depth and adaptability.

The Technical Artist will be working with a team of Designers, UX, Concept Artists, Animators, Producers and Software Engineers to develop beautiful and optimal game content. The Technical Artist acts as liaison between engineering, art and all other disciplines, responsible for the planning, implementation, documentation and optimization of art setups to support our game’s animation and design needs. A key member who’s primary role is to support the team and the product and is expected to be proactive in their communication on a daily basis.

Our ideal candidate is a great communicator, team player, and proactive problem solver. You draw from a range of skills to creatively determine solutions. You are a contributor of ideas, overseer of pipelines, and collaborator across discipline lines providing expertise and seeking out potential issues before they become problems.

Responsibilities

  • The Technical Artist’s primary duties will be integrating art assets (prefabs 2D and 3D) ,animations ,VFX, SFX etc in the game, using the Unity game engine.
  • Will be taking up the responsibility of rigging and skinning of 3D and 2D(sprite) assets.
  • Should be highly efficient in handling the unity prefabs, art assets, animations, animation controllers, VFX (2D&3D).
  • Should be proficient in creating and managing game environment, lighting , optimizations.
  • Should be great at creating tools in the pipeline.
  • Should have good understanding of shader writing and graphic pipeline.
  • The Technical artist will be working with Art team (Concept artists, 3D artists, animators) closely and then Developers ,UI/UX team, game designers to integrate all the game assets and bring them to action.
  • Ability to receive and digest feedback in constructive manner and demonstrates work estimation and tracking of the time.
  • Effective team collaborator, and who has good experience in game development.

Required Skills

  • Proficient in software like Maya, Unity, Photoshop, Texture packer, visual studio, spine.
  • Great working knowledge in VFX and optimizing the textures.
  • Clear understanding of cameras, lighting and shaders in Unity.
  • Proficient at scripting languages like C# or similar for relevant applications.
  • Ability to understand and master version control software like perforce and git.
  • Solid knowledge on Scripting, Spine Rigging, VFX is required . Experience with Git and version control software such as Perforce.
  • Ability to follow up/communicate with different departments like Design, UI/UX, Dev, QA team to assist and run the project smoothly.

Recommended Skills :

  • 4+ year industry experience and knowledge on Unity engine game development.
  • A passion for games and social networking.
  • Unity animations and NGUI samples are encouraged.
  • Please include your portfolio in the application.

What We Offer You

  • Work in a studio that has complete P&L ownership of games
  • Create next-gen games that will be played and loved by millions of players around the world
  • Work in a collaborative team that invests in your development and growth on-the-job
  • Competitive salary, bonus plan and Employee Stock Purchase Plan
  • 20 days annual leave + company holidays
  • Extended medical coverage that includes OPD, dental, vision and telehealth
  • Group Life, Disability and Critical Illness insurance
  • Equitable Childcare facilities for all employees
  • Virtual mental health and neurodiversity support programs
  • Family planning and nurturing support programs
  • Comprehensive leave options and flexible working hours to ensure work life balance.
  • Keep your health on track with our wellbeing programs covering fitness expenses and complimentary meals served around the clock
  • Employee Assistance Programs
  • Around the year employee events and casual dress every single day
  • A diverse team of friendly, fun and supportive co-workers to work with and, impact millions of daily players
  • Re-engage with your special interest by being a part of our employee resource groups that connect Zyngites through inclusivity, culture, lifestyle and fun.

We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.

Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).

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