Technical Artist - Hole.io

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Voodoo's Live Studios seeks a Technical Artist to work on Hole.io. Responsibilities include optimizing game assets, shaders, and rendering pipelines for mobile performance; developing Unity tools and scripts; collaborating with designers, artists, and developers; implementing VFX, shaders, and lighting; ensuring asset optimization; debugging graphical and performance issues; and staying updated on mobile game art and Unity development best practices. This role requires 5+ years of mobile game Technical Artist experience, strong Unity expertise (shader development, particle systems, rendering optimization), C# scripting, and understanding of mobile game constraints. The position is based in Barcelona or fully remote within CET +/-2h.
Must have:
  • 5+ years experience as a Technical Artist in mobile gaming
  • Strong Unity expertise (Shader Graph/HLSL, particle systems, rendering optimization)
  • Proficiency in C# scripting
  • Understanding of mobile game constraints (performance, memory)
  • Experience with lighting, VFX, post-processing, and GPU profiling

Job Details

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is Barcelona-based or fully remote within CET +/-2h.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
You will be joining one of our Live Studios, working on Hole.io.

Role

We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Hole.io. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.n.

    • Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices
    • Develop tools and scripts in Unity to streamline the workflow for artists and developers
    • Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency
    • Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal
    • Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality
    • Debug and troubleshoot graphical and performance issues on different mobile devices
    • Stay up to date with the latest trends and best practices in mobile game art and Unity development.

Profile

    • 5+ years as a Technical Artist in the mobile gaming industry
    • Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization
    • Proficiency in C# scripting for automating processes and enhancing tools
    • Understanding of mobile game constraints (performance, memory, draw calls, batching)
    • Experience with lighting, VFX, post-processing, and GPU profiling
    • Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance)
    • Ability to debug and optimize art assets and rendering issues
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