This is an unpaid internship intended to last 6-9 months, depending on your institution's rules and stipulations. The start date is flexible, reliant on the time period of your institution's educational job training period (Sw. "LIA") and how it matches FRAME BREAK's availability.
The internship is not intended to lead into a job offer. The primary goal is to give up-and-coming games students the opportunity to gain industry experience.
If what’s written below sounds fun and exciting, go ahead and apply!
As a Technical UI Designer Intern, you will learn to design and implement functional and stylish UI elements and animations, in accordance with FRAME BREAK's work processes. You will improve your skills in digital art programs to produce UI artwork, and Unreal Engine Blueprints to implement their functionality.
To help you develop your skills, you will be supervised by our Lead Technical UI Designer and learn to collaborate with the rest of the FRAME BREAK team.
As part of FRAME BREAK, you will participate in our collaborative process. This means you will be able to share ideas and input with every department and receive feedback from them in return. In addition, you will get to participate in playtests and meetings and influence the trajectory of our games’ development.
The main workplace is our office in Skövde. We do not offer relocation assistance for the internship .
Below are some of the perks of being a part of FRAME BREAK:
If you lack the exact experience listed below but have done something comparable, we'll still take a look at your application!
The internship includes some of the following areas, so any prior experience is useful but not required.
The more these apply to you, the better!
If this sounds like the type of team you’d like to be a part of, we encourage you to apply!
FRAME BREAK was founded in 2020 by a trio of graduates from the game development program at Skövde University. In early 2021, we were acquired by Amplifier Game Invest, part of Embracer Group, and brought into their creative ecosystem, giving us the resources and experience necessary to take our games to the next level.
FRAME BREAK is about making games that break the mold, exploring new genres or creating mashups of existing ones. To do so, we're dedicated to creating a healthy and open work environment where all employees can influence all aspects of the games we develop, regardless of discipline.
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FRAME BREAK is about
- Exploring novel ideas and discovering new genres
- Working in a quick and iterative fashion
- Uniting players new and old through original experiences
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