Senior/Lead Economy and Engagement Designer - Games

3 Months ago • 5 Years + • Monetization • Game Design • Game Economy

Job Summary

Job Description

As a Senior/Lead Economy and Engagement Designer at Embark Studios, you'll design and implement engaging game systems, monetization features, and player retention strategies for ARC Raiders. You'll collaborate with directors and production leadership, shaping KPIs and using data for analysis. Mentorship of junior designers and hands-on feature implementation are key aspects, including community events and live service optimization. Responsibilities include designing monetization strategies, managing the in-game store, collaborating with marketing teams, and designing metagame systems. You will also analyze game impact, identify monetization opportunities, and monitor industry trends.
Must have:
  • 5+ years experience
  • Monetization strategy design
  • Player retention expertise
  • Data analysis and KPIs
  • Unreal Engine proficiency
  • Mentorship and coaching
  • Game economy design
Good to have:
  • AB testing experience
  • Experience with automation and simulation strategies
Perks:
  • Competitive salary
  • Passionate colleagues

Job Details

As a Senior/Lead Economy and Engagement designer at Embark, you will be responsible for designing and implementing systems and mechanics that are deep and interesting for our players to engage with and retain them, short, medium and long term, as well as sustainable and player-friendly monetization features and models, that provide real value to our players, in a fair way.

You will join the team on ARC Raiders and collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. You will share your insights and knowledge in shaping relevant performance indicators, as well as validation methods using telemetry data and simulations.

As a senior member of the design team we would like you to act as a coach and mentor to some of the other designers on the project, and possibly take on direct managerial responsibilities, if relevant and suitable. Inspiring and helping more junior designers with design methodology, documentation practices, etc.

You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing features and tools for running a successful and smooth live service game, including community events and other types of events.

Example of responsibilities 

  • Design, implementation and evaluation of our monetization strategy including quantitative and qualitative analysis, as well as any available automation and simulation strategies.
  • Responsible for in-game virtual store including recommendations and contributions towards catalog and pricing strategy for micro-transactions.
  • Joint optimization with marketing, acquisition and crm teams for the entire user journey.
  • Be a key stakeholder in game frontend presentation and flow for engagement and game economy features.
  • Design and collaborate on metagame, progression and economy systems for long term player retention and engagement.
  • Analyze the impact of changes in the game, identify opportunities that will have a positive impact on monetization and engagement in development and post launch.
  • Help defining key performance indicators (KPIs) related to monetization, analyze KPI reports and share information with the team and stakeholders to identify and predict trends.
  • Monitor trends on monetization in order to identify best practices, achieve optimal results and innovation.

We would love if you have

  • A creative and curious mind.
  • 5+ years or more experience in equivalent roles.
  • An understanding of acquisition, retention and monetization concepts.
  • Understanding of AAA gameplay and game design, including player psychology, UX design, gameplay design.
  • Proficiency with the Unreal Engine and experience with Blueprints and scripting.
  • Ability to design and continuously improve the optimization process of any given game.
  • Experience with experimental design and/or AB Testing for data driven designs.
  • Experience of coaching more junior members of the team.
  • Professional English communication skills.

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

If this role doesn't quite match what you're looking for, feel free to apply to us via our "Open Application."

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About The Company

Embark Studios was founded in November 2018 by a group of Swedish game industry veterans. Today Embark Studios has more than 300 game-makers applying breakthrough technologies to reimagine how games are made and what they can become. In 2023 Embark released THE FINALS®, our first game, We have another two experiences in production — the PvPVe survival action shooter ARC Raiders® and the creative platform wim®.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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