3D Stylized Texture Artist (Mid/Senior)

6 Months ago • 5-5 Years

About the job

Job Description

Experienced Texture Artist needed for Seedworld Metaverse project on Unreal 5.2+ with 5+ years experience in hand painted and procedural texturing, Substance Painter, Designer, Photoshop.
Must have:
  • Hand Painted Texturing
  • Procedural Texturing
  • Substance Painter
  • Substance Designer
Good to have:
  • Unreal Shader
  • Smart Materials
  • Procedural Techniques
  • Art Direction
Perks:
  • Metaverse Project
  • Unreal 5.2+
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.
We are seeking an experienced Texture Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+.

As a Texture Artist you will deploy your excellent understanding of 3D model creation softwares (Maya, Zbrush) and texture creation softwares (Substance Painter, Designer, Photoshop, etc.) to create stylized textures for characters, assets & landscape of Seedworld.

Responsibilities:
- Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase.
- Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision.
- Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible.
- Research into procedural texture development techniques and apply to production
- Ability to create smart materials or functions required by the research and development.
- Active participation in technical and artistic discussions and problem solving.
- Ability to summarize work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:
- 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
- 5+ years of experience using Substance softwares or equivalent.
- Good visual and technical understanding of texturing and look development.
- Knowledge of procedural textures creation.
- Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines.

Desired Qualifications: 
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
- Fast, organized, collaborative and able to handle feedback.
- Fluent level in English along with understanding production values, deadlines and priorities.
- Shader development experience in Unreal would be an appreciated plus.

Bonus Skills:
- Knowledge of developing shaders in Unreal.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Seedify is a leading Web3 project incubator and launchpad, specializing in innovative technologies like DeFi, AI, Big Data, NFTs and Web3 Gaming. We empower creators with funding, community development, marketing, and a robust partnership network, facilitating the launch of top projects within and beyond our community.


View All Jobs

Get notified when new jobs are added by Seedify

Similar Jobs

Stardock - Material and Texture Artist

Stardock, United States (Hybrid)

Monsters Aliens Robots Zombies - Senior VFX Texture Artist (Live Action only)

Monsters Aliens Robots Zombies, India (Remote)

Playdead - Experienced Material and Texture Artist

Playdead, Denmark (On-Site)

The Walt Disney Company - Texture Artist

The Walt Disney Company, Australia (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

ByteDance - Product Design Leader - Global Payment

ByteDance, Singapore (On-Site)

ByteDance - Creator Partnerships, Parenting - Lemon8 - New York

ByteDance, United States (On-Site)

Virtuos - Senior / Lead Character Artist

Virtuos, Ireland (On-Site)

Virtuos - Lead VFX Artist

Virtuos, Ukraine (Hybrid)

Playground Games - Senior Gameplay Animator

Playground Games, United Kingdom (Hybrid)

Blind Squirrel Games - Senior Technical Artist

Blind Squirrel Games, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

paypay - Android Engineer

paypay, (Remote)

ESL FACEIT Group - EFG - Data Analyst (Analytics Engineer)

ESL FACEIT Group - EFG, (Remote)

My.Games - FX Artist

My.Games, (Remote)

Polygon Labs - Technical Account Manager

Polygon Labs, (Remote)

Playnetic - Technical Product Owner

Playnetic, (Remote)

growe - Senior .Net Developer

growe, (Remote)

growe - CRM manager

growe, (Remote)

growe - Product Manager

growe, (Remote)

growe - Marketing Analyst

growe, (Remote)

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Kolibri Games - Lead Unity Developer (f/m/d)

Kolibri Games, Germany (Hybrid)

My.Games - FX Artist

My.Games, (Remote)

SuperPlay - SENIOR UNITY DEVELOPER

SuperPlay, Poland (Remote)

SuperPlay - MIDDLE UNITY DEVELOPER

SuperPlay, Romania (Hybrid)

Nordcurrent - Gameplay Programmer

Nordcurrent, Lithuania (On-Site)

Nordcurrent - Senior Gameplay Programmer

Nordcurrent, Lithuania (On-Site)

Nordcurrent - Junior Gameplay Programmer

Nordcurrent, Lithuania (On-Site)

High Moon Studios - Senior Gameplay Engineer - High Moon Studios

High Moon Studios, United States (On-Site)

High Moon Studios - Gameplay Engineer - High Moon Studios

High Moon Studios, United States (On-Site)

Trackman - Unity Technical Artist

Trackman, (On-Site)

Get notifed when new similar jobs are uploaded