Associate Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

Escape Velocity seeks an Associate Technical Artist to collaborate with the Mobile Tech Art team. Responsibilities include creating tools, optimizing content, measuring performance, maintaining build stability, working with art and engineering teams to understand requirements and limitations, collaborating on tools and pipelines for content optimization and efficiency improvements, assisting artists with content optimization, deeply understanding engine tools and technologies, maintaining and improving existing tools and pipelines, analyzing game performance using profiling tools, and proposing solutions. The ideal candidate possesses both artistic and technical backgrounds with familiarity in Unreal Engine (UE5 preferred) and various software like Substance Painter, Designer, Photoshop, and experience with scripting languages (Python preferred).
Must have:
  • Unreal Engine experience (UE5 preferred)
  • Knowledge of core UE features (Blueprints, PCG, etc.)
  • Performance optimization & profiling skills
  • 3D modeling software proficiency (Maya or 3DS Max)
  • Scripting language (Python preferred)
  • Substance Painter/Designer & Photoshop knowledge
Perks:
  • Fully remote
  • Excellent benefits

Job Details

Description

What we are looking for:

Escape Velocity is looking for an Associate Technical Artist who will be working together with the Mobile Tech Art team on tasks like making tools, optimizing content, measuring performance and help maintain our build stability.

Requirements

What we will do together:

  • Work with art and engineering to understand art requirements and technical limitations.
  • Work with other Technical Artists on tools and pipelines aimed at content optimization and pipeline efficiency improvements.
  • Work with Art and help them with content optimizations.
  • Acquire a deep understanding of engine tools and technology and be able to utilize the knowledge in your future work.
  • Maintain and improve existing tools and pipelines.
  • Analyze game performance using profiling tools, identify offenders, and propose solutions while considering visual targets.

What you will bring:

Our ideal candidate has both artistic and technical background that covers many disciplines. We need someone who is familiar or at least very comfortable working inside UE, leaning more on the side of technical content creation. Our Associate Technical Artist is a person who wants to learn new things and bring new ideas to an experienced team.

  • Familiarity or experience working in Unreal Engine (5 preferrable)
  • Knowledge of core Unreal Engine features, such as Blueprints, PCG, Editor tools, materials graph, Niagara etc.,
  • Knowledge or experience with profiling, performance and optimization (Renderdoc, Razor Profiler or Unreal Insights).
  • Collaboratively developing tools and workflows for artists.
  • Knowledge of one of the major 3D Modelling packages, (3DS Max, Maya).
  • Experience with a scripting language, preferably Python.
  • Experience with Substance Painter, Substance Designer, and Photoshop.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members in the world.  We prioritize honesty, even when that means sharing . We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that not wasting and all always working on the most important things. Finally (and importantly) dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

 

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

SmileGate - [LOST ARK Mobile] 이펙트 담당

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago
Rebellion - Animation Director

Rebellion

England, United Kingdom (Hybrid)
1 Month ago
Game District - Trainee Game Artist

Game District

Punjab, Pakistan (On-Site)
2 Months ago
Skybox Labs - Senior Environment Artist - Levels

Skybox Labs

Canada (Remote)
1 Month ago
Sperasoft - Senior 3D Character Artist (Stylized Project)

Sperasoft

Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Activision - Senior Technical Artist

Activision

Malmö, Skåne County, Sweden (Hybrid)
2 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

(Remote)
2 Months ago
SideFX Software - Quality Assurance Specialist - Houdini

SideFX Software

Ontario, Canada (Hybrid)
2 Months ago
Guru Studio - Unreal Engine Developer

Guru Studio

Ontario, Canada (Hybrid)
3 Months ago
Gearbox Software - Lighting Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Techland - Animator

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
4 Months ago
Ubisoft - Senior/Lead 3D Animator

Ubisoft

Kyiv, Kyiv City, Ukraine (On-Site)
10 Months ago
Streamline Media Group  Inc  - VFX Artist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
9 Months ago
Skybox Labs - Senior Environment Artist - Levels

Skybox Labs

Burnaby, British Columbia, Canada (Hybrid)
2 Months ago
Ubisoft - Camera Specialist (Gameplay)

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Bohemia Interactive - Environment Designer

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
5 Months ago
Ubisoft - Technical Director, Animation (W/M/NB) [Assassin's Creed Franchise]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
9 Months ago
DECK 13 Interactive GmbH - Senior Animator (m/w/d)

DECK 13 Interactive GmbH

Germany (On-Site)
9 Months ago
HYPERHUG - Senior 3D Artist

HYPERHUG

(Remote)
1 Month ago
Playdead - Experienced VFX Artist

Playdead

Copenhagen, Denmark (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

Rockstar Games - Associate Principal Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
6 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Poland (On-Site)
5 Months ago
Insomniac Games - Lighting Lead

Insomniac Games

United States (Remote)
1 Month ago
Flying Wild Hog - Technical Artist

Flying Wild Hog

Vienna, Vienna, Austria (Hybrid)
9 Months ago
Fantastic Pixel Castle - Senior Technical Artist

Fantastic Pixel Castle

(Remote)
1 Month ago
Ubisoft - Technical Artist

Ubisoft

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Fool's Theory - Senior Lighting Artist

Fool's Theory

Poland (Remote)
1 Month ago
Ubisoft - Graphic Technical Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Mumbai, Maharashtra, India (On-Site)
6 Months ago
Larian Studios - Senior Technical Artist - Pipeline

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded