ゲームプレイエンジニア|Gameplay Engineer

3 Months ago • All levels

Job Summary

Job Description

Gameplay Engineer needed to design and implement core mechanics for AAA action games. Must have experience in game engine (Unity, Unreal Engine) and game mechanics design. Proficiency in C++, C#, or Blueprints is required.
Must have:
  • Game Mechanics Design
  • Game Engine Experience
  • Programming Languages
  • AAA Action Games
Good to have:
  • AI Design
  • Documentation Skills
  • Team Collaboration
Perks:
  • Complete Health Insurance
  • Flexible Work Schedule

Job Details

Responsibilities:

仕事内容

1. ゲームメカニクスの設計と実装

ゲームの核心的なメカニクスを設計し、エンジン内での実装を行います。

2. プレイヤーインタラクションの開発

プレイヤーの動作、アクション、反応を設計し、プレイヤーが楽しむことができる体験を提供します。

3. ゲームバランスの調整

新しいゲームアイデアやメカニクスのプロトタイプを作成し、テストと評価を行います。

4. プロトタイプの作成

新しいゲームアイデアやメカニクスのプロトタイプを作成し、テストと評価を行います。

5. 他部門との協力

アート、デザイン、プログラムチームと連携し、ゲーム全体の一貫性を確保します。

6. フィードバックの収集と改善

プレイヤーのフィードバックを基にゲームプレイの改良を行い、より良い体験を提供します。

7.仕様書やドキュメントの作成

実装した機能に関する文書を作成し、チーム内外との情報共有を行います。

Job Description

1. Design and Implementation of Game Mechanics Design and implement core game mechanics within the game engine.

2. Development of Player Interaction Design player movements, actions, and responses to provide an enjoyable experience for the players.

3. Game Balance Adjustment Create prototypes of new game ideas and mechanics, followed by testing and evaluation.

4. Prototype Creation Develop prototypes of new game ideas and mechanics, and conduct tests and evaluations.

5. Collaboration with Other Departments Work closely with art, design, and programming teams to ensure consistency across the entire game.

6. Feedback Collection and Improvement Make gameplay improvements based on player feedback to offer a better experience.

7. Creation of Specifications and Documentation Prepare documentation on implemented features and share information within and outside the team.

Requirements:

応募資格

ゲーム開発または関連分野の学士号以上(コンピュータサイエンス、ゲームデザインなど関連専門)

ゲームプレイメカニクスの設計・実装経験(AAAまたはAAプロジェクトが望ましい)

ゲームエンジンの使用経験(Unity、Unreal Engineなど)(必須)

AAAアクションゲームの開発経験(優遇)

プログラミング言語に関する知識(C++、C#、Blueprintsなど)

AIやゲームメカニクスの設計経験

明確で詳細なドキュメントを作成する能力

他部門との円滑なコミュニケーション能力

Qualifications

Bachelor’s degree or higher in Game Development or a related field (e.g., Computer Science, Game Design).

Experience in designing and implementing gameplay mechanics (AAA project experience preferred).

Proficiency in using game engines (Unity, Unreal Engine, etc.) (required).

Development experience in AAA action games (preferred).

Knowledge of programming languages (C++, C#, Blueprints, etc.).

Experience in designing AI and game mechanics.

Ability to create clear and detailed documentation.

Strong communication skills for effective collaboration with other departments.

雇用形態

正社员

試用期間:3ヶ月(労働条件変更なし)

初回契約期間:3年(評価を踏まえ無期変更制度あり)

※経験・スキル等を考慮し、無期採用も検討いたします。

賃金

年収額:応相談

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30 フレックス制(コアタイム無し) 休憩時間 60分

完全週休2日制(土日・祝日)

入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日

年末年始休暇(12/30-01/03)

病気休暇(有給):12日/年

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当 通信手当 自己啓発手当 残業深夜食事手当 定期健診手当

<支援制度・その他待遇>

フリードリンクコーナー 祭日ギフトカード(お盆/お正月)

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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