This Junior 3D Animation & Character Artist position in Turkey has been filled. The role likely involved creating 3D models, animating characters, and potentially working on various aspects of the 3D pipeline. Specific responsibilities would have included tasks such as modeling, rigging, texturing, animation, and potentially lighting and rendering depending on the studio's workflow. The position likely required proficiency in industry-standard 3D software packages such as Maya, Blender, 3ds Max, or similar. A strong artistic eye for detail and a passion for animation would have been key qualifications. The candidate would have collaborated with other artists and potentially worked on projects from concept to final render.