LEAD CROWD TECHNICAL DIRECTOR

5 Months ago • All levels • Animation

About the job

Job Description

Lead Crowd Technical Director with Houdini, Maya, animation, and crowd simulation expertise. Oversee large-scale crowd simulations for high-end visual effects.
Must have:
  • Houdini Crowds
  • Maya Expertise
  • Animation Principles
  • Problem-Solving Skills
Good to have:
  • AI Principles
  • Motion Capture
  • Procedural Modeling
  • C++ Programming
Perks:
  • Mentoring & Growth
  • Collaborative Environment
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Job description

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Lead Crowd Technical Directors are responsible for creating, overseeing, and managing the motion of crowd simulations, including the animation and simulation of tens of thousands of characters for high-end visual effects films. This role combines senior-level operational tasks with leadership responsibilities.

Who we are:

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Responsibilities:

  • Creating and supervising simulations of crowd characters as directed by the Visual Effects/CG Supervisor

  • Developing and refining locomotion, motion, and triggering behaviors to ensure a variety of looks can be achieved

  • Utilizing both proprietary and off-the-shelf crowd software to deliver the highest possible standards

  • Coordinating with other departments involved in the crowd pipeline, including Modeling, Rigging, Animation, Motion Capture, and Lighting

  • Driving the development of crowd tools and techniques to enhance efficiency and quality

  • Building setups and preparing template scenes for shows

  • Preparing shows to ensure smooth onboarding for Crowd TDs

  • Mentoring and guiding junior Crowd TDs, fostering skill development and ensuring best practices

  • Ensuring projects stay on schedule and meet set deadlines while maintaining the highest levels of quality

  • Maintaining ongoing communication with Production and Leads regarding schedules and deadlines

  • Reporting directly to the Head of Department (HOD)

Job requirements

Essential Skills:

  • Extensive knowledge of Houdini, especially Houdini Crowds and Houdini Agent Definition; proficiency in Maya is a plus

  • Strong creative problem-solving skills

  • Strong debugging and optimization skills for improving performance and efficiency

  • A keen appreciation of both the aesthetic and technical requirements of the role

  • A deep understanding of animation principles and an eye for motion

  • Strong programming/scripting skills (e.g., Vex, Python, and/or C++)

  • A solid understanding of the dynamics of particle systems

  • Experience building setups and preparing template scenes for shows

  • Strong leadership skills with a proven ability to lead a team in a challenging, dynamic, and deadline-oriented environment

  • Excellent organization, communication, and interpersonal skills with the ability to liaise across departments effectively

  • A comprehensive understanding of the entire visual effects process

  • Familiarity with pipeline and workflow issues, especially working between multiple software packages

  • Adaptability and a willingness to learn new processes, software, and technical skills

  • Experience working in a Unix/Linux systems environment

  • Experience developing tools, scripts, and plug-ins to streamline workflow

  • Experience working with motion capture data

Desirable Skills:

  • Previous experience in a similar role

  • Understanding of AI and machine learning principles as they apply to crowd simulation

  • Familiarity with procedural modeling techniques

Our Commitment:

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favorable treatment on any basis when applying for a career with us.

Application Process

To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: [Job Title - City].

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

Melbourne, Victoria, Australia (On-Site)

Melbourne, Victoria, Australia (Hybrid)

England, United Kingdom (Hybrid)

Melbourne, Victoria, Australia (On-Site)

Mumbai, Maharashtra, India (On-Site)

Melbourne, Victoria, Australia (On-Site)

Melbourne, Victoria, Australia (On-Site)

Mumbai, Maharashtra, India (On-Site)

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