General:
Work with and lead a gameplay engineering team to craft development of innovative gameplay content systems and experiences
Work with design and production and engineering leadership to manage the gameplay schedule and backlog
Implement, debug and optimize gameplay systems in C/C++ and other languages
Author lean, high-performance, maintainable code
Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
Leadership and Management:
Provide technical leadership across multiple gameplay systems and features
Mentor, develop, and learn from engineering colleagues
Be a leadership resource for engineers across the entire gameplay team
Help build and maintain an open and energetic team culture
Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
Participate in the recruitment and onboarding of new team members, ensuring a diverse and skilled team that aligns with project requirements
Facilitate team-building activities to promote a positive and collaborative working environment
Passion and enthusiasm for creating fun and engaging gameplay through iteration and innovation
Experience bringing multiple large-scale game titles to completion on PC and consoles
7+ years of professional game programming experience
Experience managing direct reports
Experience performing in a senior or principal software engineering role or equivalent
Ability to collaborate with other engineers, designers, artists and other game developers
Ability to work well in a fluid, changing environment as creative challenges evolve
Deep knowledge of gameplay systems involving AI, animation, physics, and character-related systems from engine to game
Expert in C++, debugging, and 3D mathematics
Enjoy working closely with creative and technical team members
Value lean, simple, efficient, well-tested code
Strong written and verbal communication skills
Preferred:
Experience working either AAA proprietary engines or third party engines like Unreal and Unity
Experience with game console hardware
Understanding of game asset pipelines
Location State(s)
CaliforniaThe base pay range for this position in the state(s) above is $110,160.0 to $230,040.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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