Lead Level Designer

4 Months ago • All levels • Level Design

About the job

Job Description

Lead Level Designer for LEGO game, experience on AAA console/PC titles, strong understanding of level design principles, passion for creating fun games for families.
Must have:
  • Level Design
  • AAA Titles
  • Game Design
  • Console/PC
Good to have:
  • UE4/UE5
  • Action Games
  • User Research
  • Leadership Role
Perks:
  • Hybrid Working
  • Career Development
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Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.

 

TT Games are looking for a Lead Level Designer with proven level design experience on console or PC titles, to take on a key role on an exciting new LEGO game based on a major IP.

RESPONSIBILITIES

Alongside the Assistant Design Director, you will help to evangelise the game vision, ensuring it is clearly communicated to your team and carried through into the game’s level design and implementation.

  • You will lead a team of level designers to deliver high quality levels which support the creative pillars of the game.

  • You will ensure your level design team understand the vision and design of the game, holding regular reviews and providing feedback so their work meets the required quality bar. You will also support feedback from other disciplines, the Design Director, and User Research.

  • You will closely collaborate with other disciplines, understanding their role and building a positive relationship to ensure that they are involved in the design process.

  • Establish level design best practice, and improve the level design workflow for your team

  • You will ensure team members follow agreed development practices as well as ensuring that their work maintains stability and quality throughout development

  • You will work with the production teams to verify your teams task estimations, and the team are delivering their work to deadlines at quality.

  • You will oversee, mentor & coach the designers and take an active role in their career development, including annual appraisals and goal setting.

  • You will encourage a culture of professionalism, collaboration, and respect.

  • You will identify key hires for your team and take an active role in the recruitment process.

SKILLS & EXPERIENCE

  • Significant progressively complex experience within their discipline, in level design on AAA titles including experience of at least one leadership role and at least one title shipped in this position.

  • A broad knowledge of all aspects of game and level design with a strong understanding of layout, architectural composition, combat and encounter design, balancing, flow, difficulty, progression & usability. You should be able to describe approaches that create engaging and fun levels.

  • A passion for creating fun and accessible games for children and families.

  • Experience of games development and shipped at least one action or action/adventure title on console or PC title.

  • Strong interpersonal and communication skills.

  • Experience of UE4/ UE5 an advantage

#LI-Remote

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

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Bengaluru, Karnataka, India (Hybrid)

Neuilly-sur-Seine, Île-de-France, France (On-Site)

New York, New York, United States (Hybrid)

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