LEAD MODELLER

3 Months ago • 8 Years +

About the job

Job description

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference, which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with creative departments (Texture/ Environments/Rigging/CFX/FX etc) in order to produce models that meet the specific requirements of the VFX pipeline.


The Lead Modeller will be expected to carry out the following responsibilities;

  • Lead a team of artists on a show

  • Have a good understanding of key assets on a show, and the potential creative and technical challenges involved

  • Manage and spec team assignments

  • Work with HOD and Supervisors on bids

  • Where necessary take responsibility for producing models from hero to smaller assets

  • Establish workflow templates, and approach and methods documentation and provide to the team where necessary

  • Ensure that department tools are available for the team and set up properly for the show

  • Act as the key contact for production and supervisors ensuring clear communication as to creative challenges and solutions and delays to scheduling

  • Maintain a good relationship with all other departments and address any issues promptly

  • Train, share knowledge and is responsible for the progression of more junior members of the team

  • Provide regular feedback to your artists and ensure quality control for the work produced by your team

  • Attend dailies and present the work of your team, guide artists on how to present their own work

  • Advise HOD of any advances made on a project for integration into other shows

  • Report any specific show issues that affect modelling to HOD and DM e.g. crewing issues, conflict resolution.

  • Set a high level of professionalism for the team, displaying calmness, integrity and positivity

  • Ensure the show wiki is relevant and up to date especially after wrapping

Job requirements

Essential Skills:

  • Relevant working experience of 8 years and above in high end VFX projects in a global studio

  • A good working knowledge of Maya

  • Creative, resourceful and with strong spatial awareness

  • Very strong polygonal subdivision modelling skills

  • Efficient with layout of UVs and awareness of texture requirements

  • Able to interpret and follow reference material to create clean, highly detailed and accurate models

  • Strong interpersonal and communication skills

  • Able to organise own workflow in a meticulous manner

  • Able to work well within a team


Desirable Skills:

  • Is able to script in Python

  • Has cross department skills e.g. Texture, lighting etc.


Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.


About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

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