Lead Tech Artist

1 Month ago • 3 Years + • Technical Art

Job Summary

Job Description

As a Lead Tech Artist, you will work closely with the art director and leads to drive the artistic vision of the game. You will oversee the development of art pipelines, including proprietary tools, software plug-ins, and in-game technology. Your responsibilities include assisting in planning asset production with FX, concept, character, and level teams, and mentoring your team to elevate their skills in process, technical, and artistic techniques. The ideal candidate is passionate about digital beauty, possesses broad computer science knowledge, and is eager to learn new technologies and art software, with excellent teamwork and communication skills.
Must have:
  • Minimum 3 years of game development experience
  • Experience with asset and art pipeline creation
  • Advanced knowledge of C# and Unity
  • Strong self-motivation and communication skills
  • Ability to work creatively in a team
  • Mastery in FX/particle animation, lighting, rigging, scripting, or shaders
  • Skill in illustration, animation, VFX, or modeling
  • Passion for video games
Good to have:
  • Intermediate knowledge of Unreal Engine
  • Good knowledge of linear algebra and vectors

Job Details

LEAD TECH ARTIST


The ideal candidate is obsessed by digital beauty, has a very broad knowledge in computer science and is always willingly to learn about new technologies and art software. He is an avid gamer and has excellent teamwork and communication skills.

 

Responsibilities

  • Work closely with art director / leads to drive and evangelize the artistic vision of the game.
  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.
  • Assist in planning asset production in collaboration with the FX, concept, character, and level teams.
  • Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques.

 

Requirements

  • Minimum of 3 years’ experience in game development.
  • Experienced with creating assets and art pipelines including; rigging, scripting, shader development, lighting, and visual effects.
  • Advanced knowledge of C# and Unity.
  • Self-motivation, good communication skills, and a great team-player attitude.
  • Able to work creatively as part of a large or small group.
  • Mastery in one or more technical skills including FX / particle animation, lighting, character rigging, tools scripting, or shader development.
  • Skill in one or more related disciplines – illustration, animation, visual effects, or modeling.
  • Passion for video games.

 

Recommended

  • Intermediate knowledge of Unreal Engine.
  • Good knowledge of linear algebra and vectors

 

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