Lead Tools Programmer

2 Months ago • 6-8 Years

About the job

Summary

As the Lead Tools Programmer at Cloud Imperium Games, you will take full ownership of both existing tools and drive the success of greenfield developments using desktop and web technologies. You will work with users to understand their needs and define solutions, produce technical and UI designs, research implementation technologies, and deliver and maintain the perfect solution. You will be a dab hand in .NET, C#, and WPF and should feel very comfortable building desktop applications. The Tools Team at Cloud Imperium Games develops and supports a wide variety of tools to empower our users and make life easier for the talented developers of Star Citizen and Squadron 42. Working closely with Designers, Artists, Engineers, QA, and Production, the team delivers tools and systems for automated testing, process support, data management, team coordination, and more.
Must have:
  • Proven commercial experience in C#, .NET, WPF or Blazor, and SQL
  • Passion for delivering great tools with great usability
  • Can work well in a cooperative team environment and has experience dealing with large and/or legacy code bases
  • Ability to work in an agile, cross-functional environment
  • Be able to lead and mentor a team of programmers of various levels of experience and talents
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We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

The Lead Tools Programmer role (based in Manchester), entails taking full ownership of both existing tools and driving the success of greenfield developments using desktop and web technologies. From working with users to understand their needs and define solutions; to producing technical and UI designs; researching implementation technologies and finally delivering and maintaining the perfect solution. You will be a dab hand in .NET, C#, and WPF and should feel very comfortable building desktop applications.
 

The Tools Team at Cloud Imperium Games develop and support a wide variety of tools to empower our users and make life easier for the talented developers of Star Citizen and Squadron 42. Working closely with Designers, Artists, Engineers, QA and Production, the team delivers tools and systems for automated testing, process support, data management, team co-ordination and more.
 

We publish a weekly update of our progress, along with trailers and streams of our main events at: https://www.youtube.com/c/RobertsSpaceInd

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations.

We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
 

What does a Lead Tools Programmer at CIG do?

  • Assess the overall performance of the team, providing mentoring and guidance, and scheduling and allocating tasks.
  • Providing team members with technical design solutions that are up to date on latest software engineering methods, practices, and technologies.
  • Drive engineering principles and practices for their teams, pushing boundaries and promoting new and innovative ways of working.
  • Regularly contribute to the codebase to improve engine stability, performance, and features
  • Communicate with other team members, internal and external customers (as required) to determine requirements.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
     

What do we expect from our Senior Tools Programmers?

  • Proven commercial experience in C#, .NET, WPF or Blazor, and SQL
  • A passion for delivering great tools with great usability
  • Can work well in a cooperative team environment and has experience dealing with large and/or legacy code bases
  • Ability to work in an agile, cross-functional environment
  • Be able to lead and mentor a team of programmers of various levels of experience and talents.

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

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