Middle 3D Artist (Hard Surface)

1 Month ago • All levels • 3D Art

Job Summary

Job Description

N-iX Game & VR Studio seeks a Middle 3D Artist (Hard Surface) to create high-quality realistic assets (vehicles, weapons, props) for AAA games. Responsibilities include modeling, texturing, meeting project art styles, collaborating with other artists, and working with the team lead on project planning and scheduling. The ideal candidate possesses strong modeling and texturing skills, understands UV types and polycount management, and can interpret concepts from photos/drawings. Proficiency in 3dsMax/Maya/Blender, Photoshop, Substance Painter, and Marmoset Toolbag is essential, along with knowledge of PBR pipelines and game development cycles. The position offers flexible work arrangements (remote, in-house, or freelance).
Must have:
  • Strong modeling & texturing skills
  • Polycount management
  • UV type understanding
  • Concept interpretation
  • 3dsMax/Maya/Blender proficiency
  • PBR pipeline knowledge
  • High-quality asset creation
Good to have:
  • Zbrush sculpting
  • CAD modeling
  • Substance Designer
  • Fusion 360
  • Unreal Engine 4/5
  • Unity
Perks:
  • Flexible work format
  • Competitive salary
  • Personalized career growth
  • Professional development tools
  • Education reimbursement
  • Corporate events

Job Details

N-iX Game & VR Studio is a team of 170+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Supermassive Games, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.

We are currently looking for an experienced Middle 3D Artist to work remotely, in-house, or on a freelance basis to deliver great-looking realistic hard-surface 3D assets, such as weapons, vehicles, and props for AAA games of different genres.

Responsibilities:

  • Creation of high-quality vehicles/weapons/props
  • Match the required art style of a project
  • Cooperate with other artists to streamline the art creation process
  • Work with team lead to create a plan and schedule

Requirements:

  • Strong modelling and texturing skills
  • Ability to rationally distribute polycount at the facility
  • Understanding different UV types (tiles, rectangular, UDIM)
  • Ability to follow and correctly interpret the concept
  • Ability to create 3D models from photo, drawing
  • Strong knowledge of 3dsMax/Maya/Blender, Photoshop, Substance Painter,  Marmoset Toolbag
  • Understanding of modern pipelines and technical limitations for creating hard surface models
  • Good understanding of PBR pipelines for texturing
  • Strong portfolio showing 3D art skills
  • Good organization, time management, problem-solving, and communication skills
  • Familiarity with the game development cycle
  • Intermediate English level 
  • Advanced Ukrainian language level or higher

As a plus:

  • Sculpting in Zbrush, CAD modeling
  • Knowledge of Substance Designer, Fusion 360, Unreal Engine 4/5, Unity
  • Passion for games

We offer:

  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Memorable anniversary presents
  • Corporate events and team buildings
  • Other location-specific benefits

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